After 2.5 million sales, Manor Lords publisher says it "would almost be arrogant" to not be surprised by the city builder's success - but "you cannot count on it to repeat"

Manor Lords screenshot showing medieval-style farm fields featuring autumn-esque colouring
(Image credit: Slavic Magic)

With a whopping 2.5 million sales under its belt, Manor Lords is undeniably a smash-hit city builder - but publisher Hooded Horse doesn't want to get unrealistic with its expectations of any future releases because of the one indie gem's success.

In a recent interview with the BBC, Hooded Horse co-founder Snow Rui explains that the company was surprised by Manor Lords' reception despite the pre-release interest marketing and trailers generated. "It would almost be arrogant not to be taken aback by how successful it turned out to be," says Rui. However, she also states the importance of not getting ahead of oneself when dealing with success.

The publishing lead shares one of the best pieces of advice she's received: Do not "roll too fast" upon finding favorable results. To Rui and to Hooded Horse as a company, it's more important to focus on being sustainable in the long run rather than to hang on to one big bang of a success story. "A breakout hit like this," describes the head, "you cannot count on it to repeat itself year after year."

Rui continues: "There will be people pushing you to have a different expectation or treating the next year as a failure if the breakout hit doesn't repeat itself but that's simply not the case. So that's a matter of setting your expectations and centering who you are" - and while another Manor Lords would be nice, the publisher doesn't always need AAA-level sales for an indie game to be considered successful.

Here are some of the other best early access games you can play right now.

Anna Koselke
Staff Writer

After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.

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