<![CDATA[ Latest from GamesRadar+ in Games ]]> https://www.gamesradar.com/feeds/tag/games/ 2025-03-12T01:01:38Z en <![CDATA[ The creator of upcoming life sim Inzoi says he was "recklessly brave to even think about creating a game of this scale" ]]> Inzoi director Hyungjun 'Kjun' Kim is finally gearing up to launch his ambitious life sim Inzoi into Early Access on March 28, and he sounds just a little bit worse for wear after years of strenuous development.

The developer shared the final update to his 'Kjun's Concerns' column on the official Inzoi Discord (thanks, PC Gamer) and reflected on the two years since he started work on the game.

"Looking back at myself two years ago, when I first decided to embark on this project, I can't help but smirk knowing how recklessly brave I was to even think about creating a game of this scale," said Kjun. "Now, I understand why so few companies have attempted to develop a life simulation game. The challenge isn't just additive the more you try to build—it's exponential. At a certain point, finding bugs in this vast world we've created feels like playing tag with invisible ghosts."

Kjun recently put some distance between Inzoi and The Sims, saying his game isn't a "competitor" to EA's juggernaut but instead "another option" that has "in-depth customization" and AI-powered tools. Basically, it sounds like Kjun sees Inzoi as an even deeper and more customizable life sim than The Sims, which is saying something indeed.

In his latest Discord musings, Kjun heaped praise on The Sims yet again, writing, "The Sims team deserves endless praise for their incredible achievements. As a longtime game developer, I can only express my deepest respect and admiration for what they accomplished in this genre."

Kjun also said the final development stretch to release "will be the most intense development period for the game," joking, "by the time I return to writing, Kjun's Concerns may have turned into Kjun’s Remorse."

The Sims rival InZoi has 300 people hanging out in each of its in-game cities and they all "interact with each other in real-time."

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https://www.gamesradar.com/games/simulation/the-creator-of-upcoming-life-sim-inzoi-says-he-was-recklessly-brave-to-even-think-about-creating-a-game-of-this-scale/ S7yL662K8STxv97ajGk7S8 Wed, 12 Mar 2025 01:01:38 +0000
<![CDATA[ A year after its PS5 launch, Rise of the Ronin debuts on PC to "Mixed" reviews and performance complaints: "Stuttering on a 4090 is just... no" ]]> Rise of the Ronin's PC launch isn't off to a good start at all, debuting on Steam to "Mixed" reviews and myriad complaints about performance and optimization.

If this sounds like deja vu to you, it isn't. It's just that that many AAA console games play like crap when they make their way over to PC. Capcom's Monster Hunter Wilds is just now starting to recover from its rough PC launch last month, Marvel's Spider-Man 2 committed a similar offense in January, Call of Duty: Black Ops 6 did it in October, I could go on and on. Point is, it's pretty much expected that PC ports of big games are going to be skewered at launch, but unfortunately it's also expected of me to report on stuff like this.

Yes, Rise of the Ronin is taking a beating in Steam reviews, mostly due to poor performance, technical issues, bugs, whatever you feel like calling it. It just doesn't seem to be optimized very well at the moment. Of the 715 reviews currently on Steam, only 44% of them are positive, and almost all of them are either centered on performance issues or make mention of them. The review at the top of Steam's "Most Helpful Reviews" column reads: "Is it really that hard to not make bad PC port? Stuttering on a 4090 is just... no."

"Breaks my heart to do this, but I just can't recommend the game in its current state," reads another user review. "The optimization is as bad as everyone is saying. If you played Wo Long at launch and remember the optimization problems that plagued that title at launch, this is actually worse. It really is a bummer. Likely going to refund and wait for a patch."

"The fact that the game performance is INSANELY bad is unacceptable," reads another.

Obviously, your mileage will vary when it comes to PC performance on any game depending on the hardware you're rocking, but it's pretty damning to hear that some 4090 rigs are struggling, especially considering Rise of the Ronin isn't a particularly graphically intensive game.

It's a shame, because Rise of the Ronin's open world is an underrated gem of last year.

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https://www.gamesradar.com/games/open-world/a-year-after-its-ps5-launch-rise-of-the-ronin-debuts-on-pc-to-mixed-reviews-and-performance-complaints-stuttering-on-a-4090-is-just-no/ e69DPiNtTw5ikWFbEmopgV Tue, 11 Mar 2025 23:52:13 +0000
<![CDATA[ On the heels of Rise of the Ronin's PC launch, its director says there's a "significant" amount of Japanese Switch gamers: "I am closely watching how this will change with the release of Switch 2" ]]> Rise of the Ronin director Fumihiko Yasuda is carefully watching the amount of Japanese gamers who prefer to play games on Nintendo Switch - and whether that's going to change with the release of the Switch 2.

Yasuda's comments are noteworthy in the wake of Rise of the Ronin's PC launch, which is currently being skewered on Steam due to apparent performance and optimization issues primarily. With that in mind, a Rise of the Ronin Switch port seems like a disastrous proposition, but it does sound like Yasuda and co. are at least weighing the audience they could reach on future Nintendo hardware.

"In terms of consoles, there has been a long-standing situation in Japan where there is a significant number of Switch players, and I am closely watching how this will change with the release of Switch 2," Yasuda told RPG Site.

Yasuda also echoed what Monster Hunter lead producer Ryozo Tsujimoto recently said about the growing number of PC gamers in Japan.

"For games like the ones we create, there are many PS5 players, but I also feel that the number of PC players has significantly increased in Japan over the past few years."

To be clear, there really isn't anything we can explicitly infer from Yasuda's words here. Team Ninja has released games on Switch in the past and it'll probably continue to do that, but it is interesting that Yasuda seems to be particularly keen on the upcoming Switch 2 market. Depending on how powerful the console ends up being, it's possible it'll be able to support big AAA open-world games day and date with their PlayStation, Xbox, and PC counterparts. We'll have to wait for the April Switch 2 Direct to learn more.

New Nintendo Switch 2 filing answers my prayers: both USB-C ports can charge, and NFC support suggests those 223 Amiibo are about to have new friends.

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https://www.gamesradar.com/games/open-world/on-the-heels-of-rise-of-the-ronins-pc-launch-its-director-says-theres-a-significant-amount-of-japanese-switch-gamers-i-am-closely-watching-how-this-will-change-with-the-release-of-switch-2/ qKVs4K7dSyos65f55CSS4S Tue, 11 Mar 2025 21:56:47 +0000
<![CDATA[ Stardew Valley Expanded creator is building an "even more ambitious" mod with a whole new city and "dungeons inspired by The Legend of Zelda" ]]> Stardew Valley Expanded was so good it got creator FlashShifter a job working with ConcernedApe, but he's not done building mods in his spare time. In fact, he's working on a new project called Castle Village that aims to be "even more ambitious than SVE."

"I’m working on 'Castle Village,' which is an entirely new mod," FlashShifter explains in an interview with Nexus Mods. "It was originally supposed to be included in the Stardew Valley Expanded 2.0 update, but I recently decided it was best to split it off. This project is even more ambitious than SVE, featuring a new city, dozens of fully developed NPCs, dungeons inspired by The Legend of Zelda, boss monsters, magical artifacts, new music, and much more."

FlashShifter adds that monster combat will be a big focus on this mod, and that he's designing "unique sprites for everything in this region to give it a distinct feel." There's no ETA yet on when the Castle Village mod might launch, you can at least find a couple of screenshots to peruse at the link above.

Stardew Valley Expanded is arguably the best Stardew Valley mod out there. FlashShifter famously got a job working with ConcernedApe after the success of SVE, and while the idea of a modder parlaying that experience into a proper job isn't wholly unique, it is unusual to see someone continuing to do such excellent mod work in their spare time.

FlashShifter says that while he's very excited for ConcernedApe's next game, he "won’t be making mods for Haunted Chocolatier. My attention is drawn towards my work at ConcernedApe LLC and developing Castle Village." I think that's fair given everything he's already built for Stardew fans.

Stardew Valley creator says he had his reasons to announce Haunted Chocolatier so early, and "if I don't post for a while, it doesn't mean I have abandoned the game."

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https://www.gamesradar.com/games/simulation/stardew-valley-expanded-creator-is-building-an-even-more-ambitious-mod-with-a-whole-new-city-and-dungeons-inspired-by-the-legend-of-zelda/ tNBUhGpWeioaS6EsNmBe7a Tue, 11 Mar 2025 21:41:56 +0000
<![CDATA[ Dino Crisis gets a fresh trademark filing by Capcom, but it might not mean the 26-year-old survival horror franchise will get a new installment like fans expect ]]> Capcom applied for a new Dino Crisis trademark on March 4, a Japanese watchdog site reveals, though the developer's seemingly renewed interest in its nearly 30-year-old horror franchise might not be as meaningful as fans are begging it to be. Capcom's been here before.

Public U.S. records reveal that, since Resident Evil creator Shinji Mikami directed the Jurassic massacre back in the '90s, Dino Crisis has been getting renewed trademarks; Capcom last filed and was approved to renew the game's original 1999 trademark in 2021, and that renewal will last for another decade.

Then, in 2019, Capcom issued a new trademark filing in Japan for Dino Crisis, just like it did this spring. Because it was fresh, that filing triggered fans' quivering suspicions that they'd soon be blissfully near more homicidal velociraptors and Regina, Dino Crisis' gun-wielding, redhead protagonist. There hasn't been a Dino Crisis installment in over 20 years.

But, aside from Dino Crisis and its 2000 sequel joining GOG's pile of cult classics in a recent bundle deal, Mikami's disaster series has sadly remained untouched.

Mikami expected that to be the case. Actually, he can't understand why anyone would think otherwise.

In 2024, Mikami told Eurogamer that he was "very surprised" to hear that fans wanted more Dino Crisis, dismissing their cravings by saying that the "awesomeness of dinosaurs, and the stuff you can do with dinosaurs – that's been kind of really nailed down by Monster Hunter in recent years."

"So even if I were to decide to make a remake or a new version of Dino Crisis," he continued, "I don't really feel like there's a whole lot of space for that kind of game right now, just since Monster Hunter has become such a big game."

To his point, Monster Hunter Wilds has been enjoying massive success after its recent release, proving that it might really be the popular angel to Dino Crisis' goth, dino devil.

Dino Crisis is finally getting the resurrection it deserves – and it's still a blast.

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https://www.gamesradar.com/games/survival-horror/dino-crisis-gets-a-fresh-trademark-filing-by-capcom-but-it-might-not-mean-the-26-year-old-survival-horror-franchise-will-get-a-new-installment-like-fans-expect/ RstKak49vh4AJAHf3ApsFS Tue, 11 Mar 2025 20:54:04 +0000
<![CDATA[ Veteran Dragon Age dev says one big delay is better than several small ones: "You are laying band-aid on top of band-aid on top of band-aid" ]]> BioWare veteran Mark Darrah has some advice for developers navigating a potential delay, and he reckons it's better to rip off the band-aid with one big delay rather than continually move dates around.

Darrah published a nine-minute video to his YouTube channel entirely dedicated to the upsetting topic of game delays, which, these days, come around, more often than not, several times in a major game's development. Darrah advises studios to make the difficult decision to announce one major delay and completely re-evaluate the game they're making so that they aren't under constant pressure to meet deadlines.

"If your game ends up being two years late, but you know it's going to be two years late, that opens up your probability space massively, because you know, 'OK, right, we're not shipping in a month, we're gonna ship in 25 months. Then let's take a step back and re-examine what we've got and potentially undo some of the decisions that we made earlier when we thought we were making a different game, and take a different path,'" Darrah says. "If, instead, your game ends up moving two years, but it does it three months at a time, when does that re-examination occur?

It sounds like Darrah is saying, if a dev's game is in a state that it needs to be delayed several times, it might be worth taking a step back and asking themselves if there's a bigger, more foundational problem that needs to be addressed.

"For two years, you're always three months from ship. Not only were you not able to take a step back and back up and take a different path, as time goes on, you're digging that debt deeper and deeper and deeper. You are laying band-aid on top of band-aid on top of band-aid, and not only do you not feel like you have the ability to back up because you don't have time, you're actualy making it harder and harder to back up, because with each extra band-aid, with each patch, with each thing you do in order to try to make what you have work, you're making it harder to take a different path.

"You are adding to that pile of assets that you might have to abandon. You are making it ever more difficult to do what you probably should have done in the first place, which is burn it down and take the other fork in the road."

Put more succinctly: "Sometimes the right path is to throw the thing in reverse, lose everything you've been working on, and find another way forward."

It's not exactly a counterpoint, but my only comment here is that there are times where game delays don't signify an underlying issue with the game that needs to be addressed, such was the case with Stalker 2 and the ongoing war in Ukraine. Otherwise, I'm picking up with Darrah's putting down, for the most part.

At least, from a consumer perspective, it's easier in the long-run to accept a big delay than to suffer the relentless disappointment of numerous smaller delays, especially if the final product is better for it.

Anywho, here are some upcoming indie games I hope don't get delayed.

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https://www.gamesradar.com/games/rpg/veteran-dragon-age-dev-says-one-big-delay-is-better-than-several-small-ones-you-are-laying-band-aid-on-top-of-band-aid-on-top-of-band-aid/ xA8Z8mMyeYpV5QDz88qE5d Tue, 11 Mar 2025 19:49:20 +0000
<![CDATA[ Fortnite Outlaw Keycard: How to unlock it and what does it do ]]> The Fortnite Outlaw Keycard is a fresh item that launched with the v34.10 update, and it will be potentially game-changing for those who can upgrade it sufficiently to access restricted areas. With a levelled up keycard players will be able to access the backrooms in the Fortnite Black Markets, where an additional selection of powerful weapons is available for purchase along with other perks depending on your status with the Outlaws. However, before any of that can happen the Community needs to work together to rebel against Fletcher Kane, so here's everything you need to know about unlocking the Outlaw Keycard in Fortnite and what you can do with it afterwards.

How to unlock the Fortnite Outlaw Keycard

Working towards unlocking the Fortnite Outlaw Keycard by robbing a Smash N' Grab Jewelry Store

The Smash N' Grab Jewelry Store in Masked Meadows (Image credit: Epic Games)

To unlock the Common Fortnite Outlaw Keycard, you need to contribute to the Community quest that all players are working towards. This involves robbing vaults and Cases to deplete Fletcher Kane's gold reserves, and there are two main ways to do this:

  • Crack the vaults at Crime City, Lonely Lair, Masked Meadows, and Seaport City
  • Rob the Smash N' Grab Jewelry Stores in various POIs

The Smash N' Grab Jewelry Stores will be protected by a couple of Alpha Guards, but once they're taken out you should find a safe behind the counter to empty as well as several Cases to interact with and Rob Valuables from. Keep an eye on the Outlaw Keycard section of the Fortnite quests screen to track the Community's progress towards 100% completion.

How to upgrade the Fortnite Outlaw Keycard

Fortnite Outlaw Keycard Quests in Chapter 6 Season 2

(Image credit: Epic Games)

Once you've unlocked the Common Outlaw Keycard, you'll then need to complete further Outlaw Keycard quests to earn upgrades for it. Including that initial Community quest, these are the upgrades you can unlock:

  • 5 Quests - Uncommon Outlaw Keycard
    Grants access to Black Market backrooms where Exotic items are available to purchase, and some also contain Fortnite characters.
  • 10 Quests - Rare Outlaw Keycard
    The Outlaw Chests in backrooms can be opened to get free Bars.
  • 15 Quests - Epic Outlaw Keycard
    Premium loadouts are available to purchase from Black Market shopkeepers for a large number of Bars:
    • Joss' Loadout - Holo Twister AR, Pump & Dump, Rocket Drill, Chug Jug, Gold Ammo Boon, and Greed Boon.
    • Keisha's Loadout - Falcon Eye Sniper, Outlaw Shotgun, Gold Splashes, Chug Jug, Gold Ammo Boon, and Greed Boon.
    • Skillet's Loadout - Sticky Grenade Launcher, Mammoth Pistol, Kneecapper, Chug Jug, Gold Ammo Boon, and Greed Boon.
  • 20 Quests - Legendary Outlaw Keycard
    Opening Outlaw Chests in backrooms also drops a Legendary item and Dill Bit.

How to use the Fortnite Outlaw Keycard

The entrance to a Black Market backroom that is opened with the Fortnite Outlaw Keycard

(Image credit: Epic Games)

To use the Fortnite Outlaw Keycard, you simply need to visit one of the Black Markets found near Crime City, Magic Mosses, or Masked Meadow then look for a locked door at the far end, like the one pictured above. Once you have the upgraded Uncommon Outlaw Keycard, interact with the door and it will open for you, granting access to the backroom where you can find additional weapons, characters, Outlaw Chests, and more.

© GamesRadar+. Not to be reproduced without permission.

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https://www.gamesradar.com/games/fortnite/fortnite-outlaw-keycard/ r7LZiCLmjGuZ79qAUsPKzc Tue, 11 Mar 2025 17:54:14 +0000
<![CDATA[ Dark Souls 2 fans remind Death Stranding 2 director Hideo Kojima that he won’t be taking the DS2 acronym that easily ]]> Death Stranding 2 director Hideo Kojima seems to be in good spirits after revealing the game's June 26 release date in a combat-heavy trailer shown at SXSW this weekend, cheerily discussing game moments that will make you "probably throw the controller" and his behind the scenes desires about needing "an actor who 'would surpass' Mads Mikkelsen" with fans on Twitter. Kojima's getting more personal, and he's even gotten comfortable with calling Death Stranding 2 by the affectionate nickname DS2 – though, Dark Souls 2 fans may want him to reign that in.

"How was the DS2 trailer?" Kojima asks on Twitter after Death Stranding 2's SXSW showcase.

"It was good, feels like just yesterday," says the top reply. "Dark Souls 2 is the best Dark Souls."

"I love DS2," retorts another popular comment, tacking on an image of Dark Souls 2's Bearer of the Curse protagonist looking mysterious and war-worn.

Another fan chastises Kojima: "Don't you dare using that acronym for Walking Simulator 2."

In Kojima's defense, Death Stranding 2's most recent trailer – if you're willing to watch past the mechanical baby – demonstrates machine gun fire and kaiju stomping, which you probably wouldn't get involved in on a more typical stroll through the neighborhood.

But Dark Souls 2's trailer from 2012 is, admittedly, more spartan in nature. It doesn't bother with long talks and meaningful kisses like Death Stranding 2; it begins with blood spilling quietly over the Bearer's gauntlets and ends in a sudden blast of dragon's breath to the face.

It's pretty medievally awesome, but, as one fan informs Hideo Kojima, "Dark Souls 2 trailer was nothing like the actual game." Our GamesRadar+ Dark Souls 2 review disagrees, but I'd even say that the FromSoftware game is by far the worst in the Dark Souls trilogy.

So, in this battle for the perfect acronym, may the best DS2 win.

Hideo Kojima is still hung up on his ex, as Death Stranding 2 features a Metal Gear Solid doppelganger the director says is the spitting image of Solid Snake.

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https://www.gamesradar.com/games/action/dark-souls-2-fans-remind-death-stranding-2-director-hideo-kojima-that-he-wont-be-taking-the-ds2-acronym-that-easily/ 33y7boAK3TU6suz7KspCKU Tue, 11 Mar 2025 17:48:14 +0000
<![CDATA[ Minecraft Pocket Edition got its name because one of its devs was a big "Nintendo nerd" who wanted to pay homage to the Game Boy Pocket ]]> Minecraft is one of those games that's on just about every platform imaginable. Its mobile version used to adorably be called the Pocket Edition, and now we know why: one of its developers is a massive Nintendo nerd.

"A bit sad to see that the naming 'Minecraft: Pocket Edition' is completely gone nowadays, but understandable," tweets Daniel Kaplan, a founding member of Mojang, co-founder of Coffee Stain, and current CEO of Keepsake Games.

"Why Minecraft was called Pocket Edition and not Mobile Edition on mobiles? Because I’m a Nintendo nerd, and it was a nod to Game Boy Pocket."

I'll be honest, this is the first I'm hearing of the Game Boy Pocket. Turns out it was a refinement of the original Game Boy that was smaller, lighter, and had a better display. I only started with the Game Boy Advance, but I did have a Color too.

Now, Minecraft's mobile version is called the Bedrock Edition, so named because there are two versions of the game; the Java Edition runs on Java while the Bedrock Edition runs C++. This is why some farms work on one version of the game but not the other, the underlying code itself is different.

Nowadays, it's quite common for mobile games to have the Pocket subheading. Pokemon TCG Pocket is the most recent example I can think of, and that game's been consuming a lot of my waking hours this last month or so. I just can't get enough of the card collecting, and now that I have a proper Darkrai and Weaville ex deck, I'm unstoppable in PvP.

If you're looking for something similar to play, check out our list of all the best games like Minecraft you can get stuck into.

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https://www.gamesradar.com/games/minecraft/minecraft-pocket-edition-got-its-name-because-one-of-its-devs-was-a-big-nintendo-nerd-who-wanted-to-pay-homage-to-the-game-boy-pocket/ 6zX2PXewT3aC2YZKwn2wc7 Tue, 11 Mar 2025 17:38:34 +0000
<![CDATA[ Monster Hunter Wilds players are tricking the action RPG into thinking they completed hunt quests in mere seconds using the power of poison ammo ]]> Monster Hunter Wilds players have discovered a devious new exploit that's allowing them to complete hunt quests in a matter of seconds – or at least, that's what the action RPG thinks.

Before Monster Hunter Wilds' launch, some hardened action RPG veterans were left concerned that the latest installment in the series might be a bit too easy. While Capcom was quick to reveal that "a new level of challenge" is coming in the game's first title update in April, seeing certain screenshots of hunt times on social media claiming that players have smashed through quests in mere seconds, you'd think that turning up that difficulty ought to be a major priority. However, not all is as it seems, as some have been taking advantage of a handy little trick involving poison damage to get a head start on their hunts.

As reported by VG247, it turns out that hitting monsters with poison ammo doesn't actually start hunt quests, despite them taking damage from the ailment. This is probably because, in general, monsters can be injured by their environment even without you having a hand in it, but this doesn't force quests to start because, let's face it, that'd suck. Anyway, it's probably because of this that you can freely poison your foes without triggering a quest, so long as you don't hit them with actual attacks beyond that.

This is where the magic happens, and an incredibly drawn out process gets translated into what appears to be (to the game itself and your social media followers) a near instant win. By waiting for the poison damage to build up as the monster's health depletes, and then jumping in right at the end to either finish it off for good or swoop in to capture it, you can make it look like you're some kind of Monster Hunter god. Or at least, you will until everyone finds out this is what you've been doing – the magic sort of vanishes from this 1.53-second Tempered Chatacabra capture once you realize it actually takes around nine minutes to do it, for example.

Is it cheesy? Yes. Is it satisfying to see the game proclaim your victory in under two seconds? Also yes. Beyond this and simply showing off, there's not really any reason to do this, but hey, it's good fun.

Be sure to check out our Monster Hunter Wilds review and read our guide to the best Monster Hunter Wilds weapons if you want a hand in hunting monsters the proper way.

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https://www.gamesradar.com/games/monster-hunter/monster-hunter-wilds-players-are-tricking-the-action-rpg-into-thinking-they-completed-hunt-quests-in-mere-seconds-using-the-power-of-poison-ammo/ xQmhzbuyP9bConZ9Yvbs7L Tue, 11 Mar 2025 17:34:25 +0000
<![CDATA[ Monster Hunter Wilds' infamously confusing menus spare no player, not even Gemma's voice actor herself: "This is honestly what I’m struggling with the most" ]]> Nobody is safe when it comes to Monster Hunter Wilds and its infamously monstrous menus, not even Gemma's voice actor herself, who reveals it's what she's "struggling with the most."

After requesting "tips for beginners" before hopping into Capcom's latest action RPG, which Gemma actor Kristen McGuire admits is her first-ever foray into the Monster Hunter series, fans provided all sorts of advice. Upon securing the best Monster Hunter Wilds weapons for her play style, however, McGuire has returned to her original thread on Reddit to share her frustrations with the game's notoriously challenging menus.

"The true battle is the menus," comments one fan, to which McGuire agrees. "This is honestly what I'm struggling with the most," writes the actor. "The menu is like looking at something written in a foreign language." Underneath another response, in which a player advises she get "used to the grind," McGuire explains that grinding isn't a problem at all and mentions the game's hard-to-navigate UI once again.

Hi, I’m the English VA for Gemma, and I would love your tips for beginners from r/MHWilds

"I actually like grinding, so that doesn’t bother me, haha," she says. "The overall menu is just kind of confusing." It's a sentiment all us Monster Hunter players share in, I'd argue as a fan myself – but thankfully, players are offering both solidarity and some words of wisdom to help mitigate how painful navigating Wilds' menus can be: "Trust me when I say everyone was confused with the menu for the first few days."

Hopefully, developers hear this sort of feedback and clean things up a bit. Capcom did reveal that it's working on the first free update, after all, cooking to bring fresh content and some behemoth beasts to what our own Monster Hunter Wilds review calls "the new peak of the series." If the past entries offer anything to go by, though, it's likely that Monster Hunter will never lose its infamous menu-related jank.

After you finish playing one of the best Monster Hunter games to date, here are some of the other most exciting new games this year and beyond to keep an eye on.

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https://www.gamesradar.com/games/monster-hunter/monster-hunter-wilds-infamously-confusing-menus-spare-no-player-not-even-gemmas-voice-actor-herself-this-is-honestly-what-im-struggling-with-the-most/ dso6RDuprQdnR7WTbp7ijK Tue, 11 Mar 2025 17:27:05 +0000
<![CDATA[ Hideo Kojima says Death Stranding's themes of connection came about because "I thought I lost everything when I became alone nine years ago" ]]> Death Stranding 2: On the Beach released a brand new trailer the other day that – among other things – featured a character that strongly resembles Solid Snake. Fans have often theorized that elements of Death Stranding’s story are about Hideo Kojima’s exit from Konami, and by extension, the Metal Gear Solid series, with this lookalike only adding fuel to the fire. However, Kojima himself outright confirmed this inspiration at SXSW (where the trailer premiered).

When talking about the original Death Stranding, Kojima said, "The game was about connection," which we knew. However, Kojima wasn’t the most confident about his future, adding, "I thought I lost everything when I became alone nine years ago," referring to his exit from Konami back in 2015 following the release of Metal Gear Solid 5: The Phantom Pain. It may have been a given that people would follow Kojima wherever he went, but I get it. When you’ve been working on one series almost exclusively for almost two decades, I imagine it’s easy to think that’s what people like. Hopefully working on his new Espionage game Physint will help him get things out of his system.

As we know now, Death Stranding was highly anticipated after it was revealed and turned out to be a big success, and Kojima realized that his fans were willing to follow him. "I had something very important, which was [a] connection with people," the director said. Although the new Death Stranding 2 trailer features a screen saying. "We should not have connected," read into that one how you will.

Kojima is clearly very excited to be working with actor Luca Marinelli for Neil (the aforementioned Solid Snake lookalike), as he chose the actor to "surpass" Mads Mikkelsen.

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https://www.gamesradar.com/games/action/hideo-kojima-says-death-strandings-themes-of-connection-came-about-because-i-thought-i-lost-everything-when-i-became-alone-nine-years-ago/ ibb3bArVmP3wtSD4kxvxqQ Tue, 11 Mar 2025 17:25:44 +0000
<![CDATA[ Hideo Kojima says "it was very difficult to direct" Death Stranding 2's big kiss scene, but Norman Reedus thinks "it was niiice" locking lips with Léa Seydoux ]]> One of the centerpieces of the new Death Stranding 2 trailer is a big kiss between Norman Reedus's Sam and Léa Seydoux's fragile. Hideo Kojima found this a difficult scene to direct, but Reedus found the romantic moment pretty pleasant.

A kiss between the two characters is a particularly notable romantic consummation here, since Sam suffers from aphenphosmphobia, or the fear of being touched. "Sam has this phobia, but finally kisses Fragile," Kojima explained during a SXSW panel. "But this is their first kiss, so it was very difficult to direct in that way."

Asked about his experience performing the scene, Reedus had pretty much the response you'd expect from anybody getting to smooch an attractive film star: "It was niiice." And somehow, the experience reminded him of acting alongside Mads Mikkelsen in the first Death Stranding.

"The first time I had to go face-to-face with anybody, I think it was Mads. I mean, not that same face-to-face, but a different version of that face," Reedus explained, indicating an image of the romantic mocap session being shown on stage. "You see the helmets that we're wearing, they usually have cameras on them," Reedus added, miming two heads bouncing off of each other. "Mads and I were like 'toing! toing!' So we took the cameras off for this."

Reedus noted that he tends to be a "very subtle" actor, which makes performance capture harder. But he was inspired by "this video tape of Benedict Cumberbatch playing the lion in one of the Lion Kings or something, and he's like 'rooooaaaar!' And I was like 'wow, he's really good at this.' So I'm learning, I'm trying to get better." Since Cumberbatch has never been part of a Lion King cast, I suspect Reedus was actually referring to that viral clip of the motion capture for Smaug in the Hobbit films.

The actor says he also took big inspiration from fellow DS2 star Troy Baker, who has plenty of experience with serious performance capture acting in titles like The Last of Us. Baker's take on Higgs is going way over the top this time – Kojima says he'll "apologize beforehand" – so it looks we're getting a pretty wide array of acting styles in this sequel.

Hideo Kojima says he chose Death Stranding 2's Solid Snake lookalike because he needed an actor who "would surpass" Mads Mikkelsen.

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https://www.gamesradar.com/games/open-world/hideo-kojima-says-it-was-very-difficult-to-direct-death-stranding-2s-big-kiss-scene-but-norman-reedus-thinks-it-was-niiice-locking-lips-with-lea-seydoux/ pg4ewKxRJye9jLZ8xx2TuH Tue, 11 Mar 2025 17:21:42 +0000
<![CDATA[ Balatro creator says it's "useless" for him to give advice to other devs because "I only have one data point" and it was a 5 million-sale success story ]]> LocalThunk, developer of the phenomenally successful Balatro, has weighed in on a conversation about indie games, his unique place within the industry, and why "I really hate when people in my position don't see the absurd bias we have."

Mat Piscatella, an industry analyst at Circana posts on Bluesky that "it's impossible to selectively 'find' and fund the one next massive viral hit indie game." When a game like Balatro sells over 5 million copies, publishers obviously want to find the next one, but who would have predicted a poker roguelite would be nominated at The Game Awards?

"'Find the next Balatro' – c'mon now," Piscatella adds. "Fund a bunch of new games and hope to stumble upon the next big thing that the dumb money will chase after it's been released." I agree. I'm no CEO, but I think it makes more sense to fund lots of small games and hope one of them hits the big leagues rather than pumping all that money into one game that's just trying to capitalize on a trend.

Indie dev Rami Ismail posts: "All advice is bad, but not meaningless," and claims people can look to others for inspiration, but "treating advice as dogma" isn't the way to succeed.

LocalThunk himself replies: "I really hate when people in my position don't see the absurd bias we have – it's useless for me to give out advice because all I have is one data point. I spoke about this in my first blog post. I'll share what I do/did, not preach that everyone should do it too."

The video game industry moves rapidly, and what worked for one developer or team one year isn't guaranteed to work for somebody else the next year.

The reverse is true too. Some games are ahead of their time. Think about Brink, the multiplayer parkour FPS that launched during the PS3 and Xbox 360 era, when online capabilities weren't as good as they are now. It bombed, but I bet it would kill it today.

While you're here, check out all the must-play indie games from 2024 and marvel at how different and wonderful they all are.

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https://www.gamesradar.com/games/roguelike/balatro-creator-says-its-useless-for-him-to-give-advice-to-other-devs-because-i-only-have-one-data-point-and-it-was-a-5-million-sale-success-story/ CDtYUYTtYBFiGQ9TEtSXB9 Tue, 11 Mar 2025 17:05:14 +0000
<![CDATA[ Ori and the Blind Forest developer is now "fully independent" after "months of negotiation" with what remained of its gutted publisher ]]> Ori and the Blind Forest developer Moon Studios is now "fully independent" after "months of negotiation" with what’s left of Private Division.

The studio moved away from the titular white dog-spirit-thing to create a Diablo-esque action RPG – No Rest for the Wicked – which launched into early access last year. The game was published by 2K Games’ subsidiary Private Division, but after 2K sold the publishing arm (which resulted in the closure of Roll7 and Intercept Games), many were unsure about how things would pan out for the game, especially since the studio went silent for several months. However, it’s good news as Moon Studios has announced it’s now fully independent and has secured the publishing rights for No Rest for the Wicked.

In a brand new episode of the Wicked Inside Showcase, Moon Studios explained that the sale of Private Division spurred the studio to start "months of negotiation" to buy the rights to No Rest for the Wicked. And this isn’t an announcement of intent; Moon Studios’ co-founder Thomas Mahler confirmed that the deal is done and that the studio is now "fully independent."

However, the studio wasn’t just sitting on its hands while negotiations were going on, with co-founder Gennadiy Korol saying, "We’ve used this extra time to create something truly special," before introducing the game’s latest update, ‘The Breach.’ The new update – launching on April 30, 2025 – is set to bring pretty much more of everything to the game. New areas like the Lowland Meadows and Marin Woods, new weapon archetypes with Gauntlets and Wands, as well as some visual and performance upgrades.

However, it’s the refinements and emphasis on replayability that make the update more exciting, giving a ton of quality-of-life updates like being able to teleport directly to your house and an overhauled storage system. On top of that, there’s a new Hardcore mode to give those of you looking for a challenge a new reason to go back to the game.

Alongside the new split from Private Division, Moon Studios is getting back together with Ori and the Blind Forest composer Gareth Coker, who has contributed some new tunes to No Rest for the Wicked’s The Breach update.

Gareth Coker is also contributing music to Dotemu’s recently announced roguelike brawler Absolum, which is set to launch later this year.

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https://www.gamesradar.com/games/action-rpg/ori-and-the-blind-forest-developer-is-now-fully-independent-after-months-of-negotiation-with-what-remained-of-its-gutted-publisher/ ov6YQGqgTZHsP82JsECBRd Tue, 11 Mar 2025 16:30:00 +0000
<![CDATA[ Baldur's Gate 3 Astarion actor comes face to face with what might just be the best merch to come of the RPG yet – a 5-foot Funko Pop figure of his character ]]> Of all the merchandise to come out of Baldur's Gate 3, this nearly life-sized Funko Pop figure of Astarion might just be the best – and it looks like the vampire elf's own actor probably agrees.

As the lengthy wait for Patch 8 rolls on, the RPG's cast is making appearances at conventions like Seattle's recent Emerald City Comic Con. While there, Astarion actor Neil Newbon came face to face with a Funko Pop figure of his character – one that's about five feet tall – alongside Shadowheart voice Jennifer English and Lae'zel actor Devora Wilde. The cast can be seen posing beside the Funko masterpiece on Instagram, with Newbon looking to be in awe.

"Wow, it's amazing," laughs Newbon, beholding the massive figure. "It's ridiculous!" The actor then falls into character, leaning against the adorably intimidating Astarion Funko: "Hello, darling. Hi, how are you?"

Before he can continue, the rest of the cast, along with performance director Aliona Baranova, enters to poke fun at the figure. "As if your ego isn't big enough," jests English, holding the Funko's hand.

She proceeds to ask the question all Shadowheart stans are probably asking, too: "Where's Shadowheart?" Wilde chimes in, "Where's Lae'zel?" As a dedicated Baldur's Gate 3 stan myself, I'm inclined to agree – in fact, where's Gale? Wyll? Halsin? Karlach? We need more behemoth figures of characters from Larian Studios' Dungeons & Dragons RPG, stat – and none of the $22,000 sex doll variety, preferably.

The Baldur's Gate 3-arization of Dungeons & Dragons continues as Astarion gets 2 official mentions in the new source books

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https://www.gamesradar.com/games/baldur-s-gate/baldurs-gate-3-astarion-actor-comes-face-to-face-with-what-might-just-be-the-best-merch-to-come-of-the-rpg-yet-a-5-foot-funko-pop-figure-of-his-character/ 9L9xHLciARyLPxewgHzr7E Tue, 11 Mar 2025 16:17:39 +0000
<![CDATA[ The first all-new Katamari Damacy game in almost 8 years is trapped in Apple Arcade jail, and I can only hope it follows in Hello Kitty Island Adventure's footsteps to eventually escape ]]> Almost eight years since its last totally new game, Katamari Damacy is back with a fresh installment, but there's an unfortunate catch – it's been banished to Apple Arcade jail for the foreseeable future.

Revealed today, Katamari Damacy Rolling LIVE is bringing back the beloved, classic gameplay consisting of "roll katamari into objects, create increasingly massive orb" that everyone has loved for over 20 years, except this time there's a modern twist, with the focus being on building the King of All Cosmos's livestreaming career. No, really – an Apple blog post announcing the game reveals that creating stars from rolled up stuff will "energize" his streams. It adds: "As users advance, comments from in-game fans appear, and the longer they play, the larger their audience grows."

You can see this in action in the screenshots on its App Store page – TikTok-esque comments appear down the right side of the screen as you play, which say everything from "roll up more plz" to "I stan the King" and "why was this in my recommendations?" It's very silly, but I honestly love it – the fact that we've been waiting so long for a new game makes it all the more exciting, too. It was late 2017 when the last totally new game – the endless runner mobile title Amazing Katamari Damacy – released worldwide, and since then, we've only had a couple of remasters. However, this all makes the fact that Rolling LIVE is an Apple Arcade exclusive all the more unfortunate.

Apple Arcade subscribers across Mac, iPhone, iPad and Apple TV will be able to play Katamari Damacy Rolling LIVE when it launches on April 3, but those on other platforms are all out of luck. With that being said, not all hope is lost. After all, Hello Kitty Island Adventure launched as an Apple Arcade exclusive in 2023 before it eventually made its way to Switch and PC earlier this year (and the lives of Sanrio fans everywhere are much better for it). With that in mind, hopefully the new Katamari game might just be taking a temporary pit stop here before rolling onto different platforms in the future.

Be sure to keep up with everything releasing this year and beyond in our roundup of new games.

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https://www.gamesradar.com/games/puzzle/the-first-all-new-katamari-damacy-game-in-almost-8-years-is-trapped-in-apple-arcade-jail-and-i-can-only-hope-it-follows-in-hello-kitty-island-adventures-footsteps-to-eventually-escape/ XuGVcCWqHif3MiXEPFsRNm Tue, 11 Mar 2025 16:12:53 +0000
<![CDATA[ Atomfall boss "very familiar" with Baldur's Gate 3 director's frustrations with publishers, as he recalls horror advice that games are "faster to make" if you "make fewer bugs" ]]> The CEO of Atomfall developer Rebellion says Baldur's Gate 3 boss Swen Vincke's frustrations with publishers "cuts across every industry" and are "very much" familiar to him.

At The Game Awards last year, Vincke gave a speech addressing the state of the industry, calling out everyone, including publishers. "I've been fighting with publishers my entire life, and I keep on seeing the same mistakes, over and over and over," he said. "It's always the quarterly profits. The only thing that matters is the numbers."

As it would happen, it's not only Vincke who feels that way. Talking to PCGamer, Rebellion CEO Jason Kingsley says the story was "very much" familiar to him too. "It cuts across every industry," Kingsley says. "But I am aware a lot of my colleagues get frustrated from time to time by people who are potentially very good managers but aren't specialists in the computer games area.

"There are horror stories of people having external producers saying, 'Look, you just need to make fewer bugs, because then it'll be faster to make.' And everybody's going 'Yeah, you're right, yeah. We really shouldn't have decided to put 1,500 bugs in'."

It is, indeed, a rough climate in which to release games. Vincke's comments came off the back of a year stuffed with studio closures and headcount reductions showing little signs of slowing down. It all comes from a myriad of economic elements, sure, though the chase of infinite growth and short-sightedness among many decision-makers does little to help the situation.

Despite it all, Rebellion's next effort, Atomfall, will be released on March 25.

Playing Atomfall for 90 minutes booted me out of my comfort zone more than any other survival action game, and that's a very good thing.

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https://www.gamesradar.com/games/rpg/atomfall-boss-very-familiar-with-baldurs-gate-3-directors-frustrations-with-publishers-as-he-recalls-horror-advice-that-games-are-faster-to-make-if-you-make-fewer-bugs/ KSALZMg7dDMGKJCS2u8dqW Tue, 11 Mar 2025 16:00:09 +0000
<![CDATA[ BlizzCon 2026 is official, and after missing 4 BlizzCons in 6 years, Blizzard aims to "meaningfully elevate" the event ]]> After an on-again, off-again run for BlizzCon since 2020, the fan convention is officially returning next year. BlizzCon 2026 is set to return as a live event at the Anaheim Convention Center near Los Angeles on Saturday, September 12 and Sunday, September 13.

"For 2026," Blizzard says in a press release, "alongside BlizzCon staples like Opening Ceremony, in-depth panels, the Darkmoon Faire, friendly competition, hands-on gameplay, and more, we aim to meaningfully elevate this iconic celebration and create an unforgettable experience for all who take part in it."

The initial announcement is light on concrete details about what any of that means in practice, but the announcement comes just ahead of a SXSW panel featuring Blizzard president Johanna Faries, which may provide some additional detail on what to expect. You can also expect a sure-to-be exciting dive into "how long-lasting IPs continue to excite audiences and build communities."

BlizzCon was first held back in 2005, and with just a couple of exceptions ran annually through 2019. The event was naturally canceled amid the COVID pandemic in 2020, returning as an online-only event in 2021 – only to be canceled again in 2022. It came back in 2023, got canceled again in 2024, and obviously today's announcement means there will be no BlizzCon 2025, either.

With the likes of World of Warcraft, Diablo, and Overwatch, Blizzard still operates some of the most popular games in the world, but somewhere between the debacles of Warcraft 3 Reforged and Diablo Immortal – plus the mediocre response to some of the studio's bigger releases – it's safe to say the shine of that fandom has worn off in recent years.

But hey, nowadays World of Warcraft seems to be on an upswing, recent Diablo 4 updates have been well-received, and Overwatch 2 is clawing its reputation back one Steam review at a time. Here's hoping that momentum continues into 2026.

Diablo 4's second expansion won't come out until 2026.

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https://www.gamesradar.com/games/blizzcon-2026-is-official-and-after-missing-4-blizzcons-in-6-years-blizzard-aims-to-meaningfully-elevate-the-event/ Dx92HodS6GYeYENgRxifwn Tue, 11 Mar 2025 16:00:00 +0000
<![CDATA[ Avowed and Kingdom Come: Deliverance 2 tap into the same thing that makes The Witcher 3 so compelling – and it's something I'm always looking for in RPGs ]]> It's not everyday that you're asked to trust someone enough to throw a baby into an oven, but I can't think of a better way to illustrate what makes The Witcher 3's choices so compelling. If you've played CD Projekt Red's fantasy RPG, you'll no doubt know that I'm referring to the unforgettable "Possession" side quest that sees you investigate the suspected curse of a Jarl. With the help of Cerys an Craite, you'll eventually come to some possible solutions. Then, in a dramatic moment that refuses to leave my memory, Cerys bursts through the door with the Jarl's baby clad in her arms, before instructing you to throw the poor infant into a nearby stove.

Without much time to consider your options or really process what's unfolding, you're pushed to act fast. I can remember every instinct in me screaming against it. I felt uncomfortable, torn, and utterly at a loss as to whether I should follow Cerys' instructions, but I was living for it. On the surface, it seems like an unforgivable act, one that no one in their right mind would want to ever commit. But as with all choices in The Witcher 3, you never quite know what will lead to the best outcome, or whether or not you're doing the "right" thing. And that's the crucial point. There are so many scenarios that throw your very notion of right from wrong out of the window, because the choices you can make frequently straddle the line in between.

You're often asked to do what you think is best in a world that's varying moral shades of grey over clear cut black and white. It's those shades of grey that make The Witcher 3 one of the best RPGs around, and I've been reminded of that fact thanks to Avowed and Kingdom Come: Deliverance 2. While Obsidian and Warhorse's adventures offer up distinctive RPG flavors of their own, they too present questlines and choices that teeter on the edge of moral ambiguity.

Ends justify the means

Kingdom Come: Deliverance 2 screenshot of Hans talking about how the ends justify the means

(Image credit: Deep Silver )

Kingdom Come: Deliverance 2, in many ways, is about survival and what you're willing to do in the name of it. Sometimes that means toeing the line between right and wrong in favor of making the best of any given situation. The medieval world is unforgiving, brutal, and will do everything it can to push you to retaliate in kind. Early on, committing crimes is constantly dangled in front of you as a man of no means, but the dubious dealings keep coming your way even when you have groschen to your name. Of course, you have the freedom to choose not to do them, but the world will also toy with your ideals, make you question what you're doing, and sometimes lead you to do things that, in my case, I'm not always completely comfortable with in the hopes of finding a peaceful resolution in the bigger picture – not unlike The Witcher 3.

When it comes to morally grey scenarios that test me, the quest Necessary Evil immediately comes to mind. Just before you go down to a chamber holding prisoners that you're about to interrogate and torture to get information for a lord, Hans says a line to Henry that turns out to be pretty pertinent: "You know how they say, ''The ends justify the means'? That applies exactly to our situation." As it turns out, that statement could arguably be applied to a lot of situations you're faced with in Bohemia, but it's especially true in this questline.

While I try my best to avoid outright torturing the men being held captive, I do get a little rough, threatening and harranging them both until I get what I need. During the whole ordeal, I constantly question what I'm doing, with no way of knowing where this is all leading or if I'm going too far, which immediately reminds me of the questionable choice in Geralt's curse-lifting quest. Just as the outcomes in The Witcher 3 are full of twists and unexpected turns, my actions in the torture chamber – as unpleasant as they are – actually allow me to prevent further bloodshed later on. I'm still not exactly sure "good" really means in Kingdom Come: Deliverance 2, but I love it all the more for the way it pushes me to examine my choices.

Two sides of the same coin

Avowed screenshot of Giatta talking about there being no right or wrong choice

(Image credit: Xbox Game Studios)

While there's thankfully no torture to worry about in Avowed, Obsidian's RPG constantly pushes you to think about where your loyalties lie and which side of yourself you want to listen to or lean into more. As both an Envoy of Adeyr who's tasked by the emperor to look into the plague spreading across the Living Lands, you're also trying to piece together more about the mysterious deity who blessed you as a godlike. There's a constant tension between the two sides of yourself, and it really is a role-playing dream to be able to approach situations that can feed into either side, or even in some cases, both aspects of yourself.

But this divide does often mean that I've constantly been questioning if there is a "good side" in the world of Eora. Will Adyr's influence actually benefit the Living Lands or do more harm? Can the god who speaks to me in my dreams be trusted? Or are they actually planning something nefarious? As these questions constantly shape my experience in Avowed, there are also lots of choices that tap into the ethically-ambiguous magic of The Witcher 3, with one major choice pushing me to question if there's even such a thing as the "right choice" in this story, and that's what constantly makes it so compelling.

In fact, my companion Giatta echoed this sentiment to me recently in the wake of one of my choices. "I don't believe there's a right or wrong choice to make here. Just the one you believe in". That idea, right there, is stuff dreams are made of in RPGs. Sometimes your decisions won't always lead to the best outcome, and maybe the outcome was less than ideal, but when you're thrown into morally grey scenarios with no cut and dry answer in terms of good vs evil, you just have to go with your gut. Just as I choose to trust Cerys, I choose to trust that I can help Eora by trusting this mysterious patron god.

I've always been a huge fan of the way The Witcher 3 and its world deals in shades of grey. You may not always know where your decision will lead you, and your own morals will be tested, but everything you do will be far more memorable because of it.


I'm obsessed with Avowed's made-up curse words, which have a surprisingly practical purpose in the world of Eora.

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https://www.gamesradar.com/games/rpg/avowed-and-kingdom-come-deliverance-2-tap-into-the-same-thing-that-makes-the-witcher-3-so-compelling-and-its-something-im-always-looking-for-in-rpgs/ 7qU9KsNy8VBvz8y8YHbHjV Tue, 11 Mar 2025 16:00:00 +0000
<![CDATA[ "You can't rewrite the past just because of a bad breakup": Legendary indie devs' feud is going public ]]> The developers behind Limbo, the 2011 game that helped the industry take indies more seriously, have been feuding for a while, and now it's been made even more public thanks to a recent LinkedIn post and a company statement.

Dino Patti, co-founder of Playdead and an executive producer on both Limbo and Inside writes: "My old partner has threatened me with an IP lawsuit because I used a publicly available picture, in a LinkedIn post three months ago, of the game Limbo that we created at Playdead together. Arnt, last time you tried to bully me, I told you I’d make it public."

The Arnt he's referring to is Arnt Jensen, a former IO Interactive developer who co-founded Playdead with Patti and is the director of Limbo and Inside. Patti addresses him directly and claims the "hard truth" is: "You know I was a significant part of building Playdead from the ground up—I know it too. Those first years were a battle like no other. We fought, built, and pushed through together. Without me, Playdead wouldn’t have existed. That’s not ego. That's a fact [...] You can’t rewrite the past just because of a bad breakup."

Patti is no longer at Playdead. He left in 2016 after the launch of Inside and created his own studio, Jumpship, which released Somerville in 2022. Playdead is working on its third game. Since the split, it seems Patti's role at Playdead has been downplayed, and he writes, "You [Arnt] have a gift. You are a genius. I know you refuse to recognize my role—or anyone else’s. That isn’t just a flaw in leadership. It’s a flaw in character."

Playdead has responded in a statement to Game Developer, writing: "We have found it necessary to take this action to protect our trademarks and copyrights, which are essential to Playdead's business and reputation."

Patti concludes his LinkedIn post with the following plea: "Arnt, please stop the bullying. I will not stop being who I am."

While you're here, check out some of the must-play indie games of 2024 that you may have missed. Hopefully they don't come with as many arguments attached.

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https://www.gamesradar.com/games/platformer/you-cant-rewrite-the-past-just-because-of-a-bad-breakup-legendary-indie-devs-feud-is-going-public/ pKfR98mPJKD9wDZsbJipSi Tue, 11 Mar 2025 15:43:56 +0000
<![CDATA[ Legendary farming board game Agricola just announced a zombie-fueled horror standalone, but fans seem to think it's an early April Fools joke ]]> Agricola – the legendary euro style farming game by Uwe Rosenberg – just announced a zombie horror take on the original game. Agricola: Dead Harvest will be heading to Gamefound crowdfunding platform in 2026, and will be an all-new standalone game, rather than an expansion to the original strategic farming board game.

In my opinion, Agricola is one of those games that should be sitting in the best board games list, and if Rosenberg manages to pull off a farming game that captures my obsession with zombie games (COD: Zombies is the only shooter I play nowadays), I'll be over the harvest moon.

Reap the benefits

The 15th Edition Agricola box back with sotrage trays

(Image credit: Lookout Games)

You can get the original Agricola for $54.95 at Amazon right now, which is currently down from $64.99, in case you wanted to test out the iconic farming board game before you get your work-worn hands on this weird and wonderful new standalone horror game. The Agricola 15th Anniversary Limited Edition is still on offer, too, if you want something a bit more meaty.

The Agricola fandom has made it clear how obscure a crossover they feel this is, believing it to be an early leadup to an April Fools joke, but pairing farming games with zombie survival makes a hell of a lot more sense than you think. Video games have been leaning on this as a crossover forever. I mean, what else are you going to do in the Zombie apocalypse but settle down on a farm and defend it steadfastly from the shambling undead?

And is decapitating zombies with a scythe not the most metal aesthetic you could ever dream of?

The teaser trailer for Agricola: Dead Harvest recently dropped on the Awaken Realms YouTube channel which, while it doesn't go into a lot of detail around the game's expected mechanical changes, it does have a wonderfully haunting voiceover that makes me think we'll be getting some form of tower defense mechanics tied in with the original game system.

Image 1 of 2

Agricola: Dead Harvest zombie farming board game box design

(Image credit: Awaken Realms)
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Agricola: Dead Harvest zombie farming board game artwork

(Image credit: Awaken Realms)

The trailer also shows off some of the incredible artwork we're looking at from the upcoming zombie farming game. Where artists are concerned, Pamela Łuniewska and Patryk Jędraszek who worked on Agricola Special Edition will be lending their artistry, as well as Jakub Dzikowsk and Ewa Labak who've both turned their hand to some of the Nemesis board games.

As far as I can see, Dead Harvest is looking like it'll be one gorgeous, rural bloodbath with an interesting twist on the original game's mechanics. Hopefully we're not just looking at an undead reskin. You can keep an eye on the Agricola: Dead Harvest Gamefound page if this kind of game gets you riled up. I know it does me, and we gotta stick together when the dead rise. Build society back up again. You with me?


For more recommendations, why not check out the best card games or best two player board games.

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https://www.gamesradar.com/tabletop-gaming/legendary-farming-board-game-agricola-just-announced-a-zombie-fueled-horror-standalone-but-fans-seem-to-think-its-an-early-april-fools-joke/ e2q4P2kpFfDUyTDSeaiGvB Tue, 11 Mar 2025 14:53:06 +0000
<![CDATA[ Monster Hunter Wilds dev says the game's success is thanks to an "emphasis on the story," but I think that's only a tiny aspect of it ]]> Capcom producer Ryozo Tsujimoto reckons that Monster Hunter Wilds’ increased focus on story is one of the big reasons for the game’s massive sales figures.

Monster Hunter Wilds has been an absolute behemoth for Capcom, selling 8 million copies within the first three days of release and becoming Capcom’s fastest-selling game of all time in the process. While it was bound to do well by virtue of having the words ‘Monster Hunter’ in the title (World and Rise are currently Capcom’s number one and two best-selling games of all time, after all), Monster Hunter World sold 5 million in the same time frame, so Wilds’ success is even more impressive. And the producer of the series, Ryozo Tsujimoto, reckons the increased focus on story has something to do with it.

Speaking to The Nikkei (translated via Google), Tsujimoto – when quizzed on how Monster Hunter Wilds had become such a success – said "we placed emphasis on the story and increased the immersive feeling with the voice actors' voices." Later adding that he believes players were able to "get a feel for the world of Monster Hunter" and that was done by depicting "how the hunters are seen by others in the world of Monster Hunter… and what the hunters are thinking."

While Wilds definitely has the most robust plot in the Monster Hunter series, it hasn’t gone down so well with some of the fanbase. Some players called the game’s story "relentless on-rails handholding," with specific criticism aimed at the walk-and-talk scenes. Meanwhile, others were big fans of the characters – namely Rove and Gemma – although almost everyone can agree that the lead-up to Low Rank’s final boss is peak.

However, the story can’t take all the credit. Tsujimoto also mentions in the interview that another factor of Wilds’ success is because Capcom "made it possible to link play between different game consoles." Not only is this the first time in the series that the PC release (which outdid both PS5 and Xbox Series X in the US) is available at the same time as the console launch, but it’s the first Monster Hunter game with crossplay, which undoubtedly allowed some more squads of hunters to team up for the first time. I personally believe the simultaneous PC release and enduring popularity of Monster Hunter World are likely the biggest reasons for Monster Hunter Wilds doing so well out of the gate, so the crossplay focus rings more true in my eyes.

Gemma is one of the most beloved characters in Monster Hunter Wilds, and her voice actor has been requesting tips for beginners so that she can get into the series.

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https://www.gamesradar.com/games/monster-hunter/monster-hunter-wilds-dev-says-the-games-success-is-thanks-to-an-emphasis-on-the-story-but-i-think-thats-only-a-tiny-aspect-of-it/ 2yGRn6PT7Xjh4wKbVfBmfa Tue, 11 Mar 2025 14:49:10 +0000
<![CDATA[ How to unlock all wrestlers in WWE 2K25 ]]> Wondering how to unlock all wrestlers in WWE 2K25? Then you’re going to need to bookmark this page, and keep coming back in the weeks ahead. There are more than 100 extra characters to earn by playing WWE 2K25, and four ways to get them: the in-game store, MyRise, MyFaction, and Showcase. Find out how to add every last one with our step-by-step look at how to unlock all wrestlers in WWE 2K25.

WWE 2K25 Store Unlocks

WWE 2K25

(Image credit: 2K)

There are 80 wrestlers who you can add to the WWE 2K25 roster using the in-game store. Here’s the full list…

WWE 2K25 MyRise Unlocks

WWE 2K25

(Image credit: 2K Games)

MyRise is great this year, although you’ll need at least two playthroughs to unlock every character. Here’s how to get each of them.

WWE 2K25 MyFaction Unlocks

WWE 2K25

(Image credit: 2K)

MyFaction Persona Cards are back. Unlock these characters in that mode and you can use them across the rest of the game, too.

WWE 2K25 The Bloodline Showcase Unlocks

WWE 2K25

(Image credit: 2K)

The Bloodline Showcase serves up a selection of characters, attire, arenas and championships. Here’s everything you can unlock, in match order.

Yokozuna vs Hulk Hogan

  • Yokozuna
  • Hulk Hogan
  • Hulk Hogan Wrestlemania 5 Attire
  • Hulk Hogan KOTR ’93 Attire
  • Mr Fuji (Manager)
  • Jimmy Hart (Manager)
  • Jimmy Hart KOTR ’93 Attire
  • King Of The Ring ’93 (Arena)
  • WWE Championship ’93 (Championship)

Headshrinkers vs Steiner Brothers

  • Rick Steiner
  • Scott Steiner ’93
  • Headshrinker Samu
  • Headshrinker Fatu
  • Afa (Manager)
  • WrestleMania IX (Arena)

Rocky Maivia vs Hunter Hearst Helmsley

  • Rocky Maivia
  • Hunter Hearst Helmsley
  • Intercontinental Championship ’97 (Championship)
  • Thursday Raw Thursday 1997 (Arena)

“High Chief” Peter Maivia vs George “The Animal” Steele

  • George “The Animal” Steele
  • “High Chief” Peter Maivia
  • MyFaction Sapphire Showcase reward

Nia Jax vs Lyra Valkyria

  • Nia Jax
  • Lyra Valkryia ’24

Rikishi vs Stone Cold Steve Austin

  • Rikishi 
  • Stone Cold Steve Austin ’00
  • Stone Cold Steve Austin ’00 No Mercy 2000 Attire
  • No Mercy 2000 (Arena)

Umaga vs John Cena

  • Umaga
  • John Cena ’07
  • Armando Alejandro Estrada (Manager)
  • WWE Championship ’07 (Championship)
  • New Year’s Revolution 2007 (Arena)

3 Minute Warning vs AOP

  • Jamal
  • Rosey
  • MyFaction Sapphire Showcase Reward

Tamina vs Charlotte Flair vs Becky Lynch vs Carmella vs Natalya

  • Natalya
  • Tamina
  • Carmella ’17
  • Becky Lynch ’17
  • Charlotte Flair ’17
  • Money In The Bank 2017 (Arena)

The Usos vs The New Day

  • Big E
  • Kofi Kingston ’17
  • Xavier Woods ’17
  • Jimmy Uso ’17
  • Jey Uso ’17
  • Tag Team Championship ’17 (Championship)
  • Hell In A Cell 2017 (Arena)
  • MyFaction Emerald Showcase Reward x2

Naomi vs Bayley

  • Bayley ’20
  • Naomi ’20
  • Smackdown Women’s Championship ’20 (Championship)
  • Super ShowDown (Arena)

Wild Samoans vs Dudley Boyz

  • Afa
  • Sika
  • Captain Lou Albano (Manager)
  • MyFaction Emerald Showcase Reward

Solo Sikoa vs Carmelo Hayes

  • Solo Sikoa ’22
  • Carmelo Hayes ’22
  • Trick Williams ’22 (Manager)
  • NXT 2.0 2022 (Arena)

Roman Reigns vs Seth Rollins

  • Roman Reigns ’22
  • Seth Rollins ’22
  • Universal Championship ’22 (Championship)
  • Royal Rumble 22 (Arena)

The OG Bloodline vs The Rogue Bloodline

  • MyFaction Sapphire Showcase Reward
  • MyFaction Emerald Showcase Reward

The Islanders vs The Street Profits

  • Islander Haku
  • Islander Tama
  • Bobby ‘The Brain’ Heenan
  • Bobby ‘The Brain’ Heenan Alternate Attire
  • MyFaction Emerald Showcase Reward

The Tribal Gauntlet

  • Jey Uso ’10
  • Jimmy Uso ’10
  • Tamina ’10
  • The Tribal Hall Of Acknowledgement (Arena)

For even more wrestlers, check out our WWE 2K25 DLC guide.

© GamesRadar+. Not to be reproduced without permission.

]]>
https://www.gamesradar.com/games/wwe-2k/wwe-2k25-wrestlers-how-to-unlock/ QSszhEwgosWg3fvhkbPeWZ Tue, 11 Mar 2025 14:27:06 +0000
<![CDATA[ I just watched the first 10 seconds of this indie roguelike’s trailer, and it's not even trying to be subtle about being an unlicensed 40K game ]]> Do you love FTL: Faster Than Light? What about Warhammer: 40,000? Well, combine those two things and you get Void War, a pixelated space-faring roguelike that's very heavily leaning into its inspirations.

I absolutely adore FTL. It's my Steam game with the most hours pumped into it by far. It never got a sequel though. Instead, developer Subset Games moved onto Into The Breach, which is still good, but it just doesn't give me the same je ne sais quois. I played the free Void War demo and am happy to report back it's basically just FTL with a Warhammer 40K vibe.

Now, it might not be quite as good as FTL, but that still makes it a pretty fun game to play. Just like FTL, Void War sees you taking your ship through various space nodes and fighting a galactic war. There are subsystems that you have to assign power to, various weapons you can equip to your ship, and each node you visit has a random event. It could be good, like some free scrap you can use to upgrade your reactor, or bad, like an ambush.

Unfortunately, Void War doesn't have some of the quality of life features FTL does, like clearly displayed shortcuts for assigning subsystem power, and it's also a lot easier than FTL ever was.

Where the Warhammer 40K comparison comes in is with the story and overall aesthetic of the game. While the HUD and gameplay are essentially copies of FTL, the whole vibe of the game is decidedly Warhammer. There's a dying Imperial empire, a fallen God-King, and several cults that exist throughout the star systems. If you think that sounds like Warhammer's Imperium, God-Emperor, and cults of the Chaos Gods, you'd be right.

There are also mechanical units called Husks, which are "crudely built servants made of flesh and steel," whose "brainstem has been surgically altered for reliability and ease of maintenance." These are just Servitors from 40K. The spaceships you pilot are also described as ancient, just like all the Imperium's technology. It's all dripping with that grim-dark sci-fi style.

All in all, it's a decent little game, and I'm excited for the full thing to come out in Q2 of 2025 – that's sometime between April and June. It may not be quite as good, but Void War feels like the closest thing we'll ever get to an FTL sequel. Check it out on Steam, right here.

While you're here, you should check out all the must-play indies of 2024 that you may have missed out on.

]]>
https://www.gamesradar.com/games/roguelike/i-just-watched-the-first-10-seconds-of-this-indie-roguelikes-trailer-and-its-not-even-trying-to-be-subtle-about-being-an-unlicensed-40k-game/ eCyfyaX4zwV6yy3B7hax4m Tue, 11 Mar 2025 14:25:47 +0000
<![CDATA[ The battle to steal the Disco Elysium successor's spotlight continues as former and current ZA/UM devs reveal teasers for their new RPGs simultaneously ]]> The battle to steal the Disco Elysium successor's spotlight continues, as the original RPG's studio ZA/UM and a new indie studio featuring former developers from ZA/UM, Rockstar, and more have revealed details about their new games at the exact same time.

Last October, the aforementioned new indie studio Longdue revealed it was working on a psychological RPG billed as a spiritual successor to Disco Elysium. This RPG was later revealed to be called Hopetown, but on the very same day as that initial announcement was made, another new studio (called Dark Math Games), also composed of different former ZA/UM devs, revealed its own spiritual successor called XXX Nightshift. The timing was truly bizarre, but hey, it was a pretty great day for any fans of the award-winning 2019 RPG.

Now, if you can believe it, a very similar situation has surfaced exactly five months on. This time, Longdue is back with a teaser trailer for Hopetown, and while it leaves more questions than answers about the plot, we very excitingly hear the voice of Disco Elysium narrator Lenval Brown, who the trailer confirms is now involved with voice acting, character, and narrative at the studio. You can take a look below.

But wait, there's more. This time, Longdue isn't competing with another studio formed by devs who once worked at ZA/UM, but ZA/UM itself. The Disco Elysium studio has now unveiled Project C4 – an all-new espionage RPG which "blends player introspection, deep character-driven dialogue, and high-stakes encounters steered by dice rolls." Players will step into the shoes of an Operant, "locked in a vicious, clandestine struggle for truth and influence."

Unlike Hopetown, C4 hasn't been explicitly advertised as a Disco Elysium spiritual successor, but obviously, with it coming from the same original studio with some former Disco Elysium devs still on the team, and the fact that it fits into the RPG space, the comparison is inevitable. At the time of writing, it's not been revealed when either game is going to be released, but Hopetown's Kickstarter campaign will begin on March 17.

While you're here, be sure to check out our roundup of the best RPGs you can play now.

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https://www.gamesradar.com/games/rpg/disco-elysium-devs-hopetown-xxx-nightshift-rivalry/ xAepLLT6KFGigY5UkYxcie Tue, 11 Mar 2025 14:00:00 +0000
<![CDATA[ Spider-Man has become every Marvel Rivals player's worst nightmare ]]> There's only one word to describe witnessing someone on your Marvel Rivals team instalock Spider-Man a split second into the start of a match: dread. It's not that Spider-Man is a bad character; if anything, the webslinger can be an absolute terror in the right hands. Yet chances are, a competent Spider-Man only ever seems to spawn on the enemy team. If the friendly neighborhood superhero graces your roster, though, you're probably going to be stuck with a Peter Parker whose only talent is feeding your opponent easy kills. The Marvel Rivals phenomenon is so indisputable, the phrase "Spider-Man switch" has become a rallying cry for desperate players.

Spider-Man is a duelist who is designed for maximum mobility. Players can swing around entire maps within seconds, which makes Spider-Man a pesky opponent. He can quickly deal damage and find shelter before you even know what's happening. A good Spider-Man will thus have you sounding like J. Jonah Jameson – especially if you have the misfortune of being a fragile character who hangs out in the back lane. Heck, a good Spider-Man can kill you without ever throwing a punch: all he has to do is pull you off the map with a well-placed web.

Web-slinging woes

Spider-Man suits webs in a temple-style size in Marvel Rivals

(Image credit: NetEase)

Spider-Man's deadliness, combined with his mainstream appeal – he's one of the most recognizable heroes of them all – make picking him tempting for nearly anyone trying out Marvel Rivals for the first time. The hero shooter also offers some of the highest number of skins for Spider-Man, which include excellent costumes like the one where he wears a paper bag over his head. This would all be well and good, except Spider-Man also has a high skill ceiling; the game rates him as one of the more difficult characters to master. As a result, people who are nowhere near ready to try Spider-Man are flocking to him, much to the dismay of their teammates.

Spider-Man relies on his close range punching ability to deal damage, which often means getting right in the middle of the fray. Without much health to speak of, however, an unskilled player can die repeatedly at a speed that other heroes can't match. You'd be surprised at how many deaths someone can fit into a single minute if it only takes them two seconds to get to the enemy.

It's gotten so bad that people will quickly take to chat if they spot a Spider-Man on their team. And if that team loses, Spider-Man will get blamed for it.

"I had a couple of games where I'll lock [Spider-Man] in and have people immediately ask me to switch," one bewildered duelist main remarked on Reddit. The top response? "If he's on your team, he sucks. If he's on the enemy team, he's a backline killing god."

Adding insult to injury, Spider-Man also enjoys a team-up with Venom that gives him an extra attack. You know, just in case he didn't immediately kill you with his basic arsenal.

When you can't force a teammate to switch, the next best thing you can do is have a laugh about it. Unsurprisingly, the trials and tribulations of players who have to suffer playing with or against Spider-Man has become a fantastic meme within the community.

@renbito

♬ original sound - DA Francisco

"Healers working a double shift with no break," reads one of the top comments on a TikTok about nonchalant Spider-Men who won't switch even as they've netted 0 kills and 15 deaths. Then again, you could argue that this is merely Spider-Man following his ideals: like Batman, the hero isn't supposed to kill anyone.

Even when your Spider-Man doesn't suck, he's likely still proving the nightmare axiom true. "Had someone get mad I picked Spidey and I proceeded to get MVP with 20 kills 6 deaths," remarked one player on Twitter. Pour one out for the other team. You'd think things would be better in Ranked, but no. People still complain any time Spider-Man appears on their screen. As someone who is currently learning how to play the character, I now begin every Quick Play match by apologizing to my entire team.

"Any time I see him on the enemy team I know I'm going to have a bad time," a Redditor complained in a thread breaking down why it's so awful to go up against a skilled Spider-Man player. "Yes I know I made a post like this before, but this guy is really really getting on my nerves and I can't stand him," they confessed.

But if it's any consolation at all, the new clone Marvel Rivals mode–where everyone plays the same character–is about to give a bunch of Spider-Man mains a taste of their own medicine. For everyone else, clone mode will be one of the few havens safe from the tyranny and disappointment trailing the infamous webslinger.


Check out our Marvel Rivals characters tier list and the best heroes.

]]>
https://www.gamesradar.com/games/third-person-shooter/spider-man-has-become-every-marvel-rivals-players-worst-nightmare/ TseUTGNVS48cuKLDDfdR5h Tue, 11 Mar 2025 14:00:00 +0000
<![CDATA[ After 37 years, this Commodore 64 classic returns with a new Metroidvania sequel that gives serious old-school Castlevania vibes ]]> Almost 40 years have passed since Beyond the Ice Palace first released on the Commodore 64 in 1988, but new life has been breathed back into the classic platformer thanks to a recent sequel.

The surprise sequel only launched yesterday, currently sitting on Steam with a 10% discount as an introductory offer and "positive" reviews overall so far. Beyond the Ice Palace 2 ticks all of the nostalgia-inducing boxes boasted by genre classics like the old-school Castlevania games, featuring engaging level design, brutal bosses, challenging combat, platform puzzles, pixel-perfect visuals, and, of course, a whip.

While it hasn't been out very long, Metroidvania fans are already praising it for such features. "If you're a fan of Castlevania and Blasphemous, you'll enjoy this," reads one Steam review. Another praises the sequel's "superb graphics and soundtrack," noting that "this one is more in the style of Castlevania" than the first Beyond the Ice Palace title was and "the whip has many fun uses and combat combinations."

It sounds like a solid follow-up to a Commodore 64 gem, and while the original might not be remembered as one of the best retro games of all time, Beyond the Ice Palace 2 sounds as though it's not only bringing the OG back into the limelight but also giving the title a fresh reputation with gameplay enjoyable by both longtime fans and newcomers alike. As one Steam player writes, it's "a great throwback to the SNES action-adventure genre."

If you're interested in platforming your way to victory while whipping some behemoth bosses back into shape yourself, you can snag Beyond the Ice Palace 2 now on PC via Steam, PlayStation 5, Xbox Series X|S, or on the Nintendo Switch.

Looking for something else to play? Here are some of the best Metroidvania games around.

]]>
https://www.gamesradar.com/games/action/after-37-years-this-commodore-64-classic-returns-with-a-new-metroidvania-sequel-that-gives-serious-old-school-castlevania-vibes/ xm6d5fRCnrVVcg52MHPDmP Tue, 11 Mar 2025 13:37:40 +0000
<![CDATA[ Talisman 5th Edition review: "The characterful imperfections of the original game remain clear to see " ]]> Talisman 5th Edition is the latest edition of a fantasy adventure classic that (despite very rarely getting its flowers in any best board games list) boasts an equal number of stalwart defenders and outright haters. With a mixed reputation of being broken yet brilliant, Talisman was well due to a fresh lick of paint and a warm welcome into this decade of board gaming.

To be frank, even the most recent edition of Talisman in 2007 was slightly before my time, so I had a decent amount of research to do before diving into the newest iteration. After all, I figured I owe it to long-time players to at least try to tap into some of the nostalgia this title evokes. Despite not having quite developing the same level of Stockholm syndrome for Talisman as most tabletop oldheads have, I did come to see the charm — thanks primarily due to the upgrades made in 5th Edition.

Talisman 5th Edition features & design

Talisman 5th Edition game components, manual and minis

(Image credit: Future)
  • Talisman gets a facelift
  • Including a techy upgrade to its manual
  • Your tabletop will be a beautiful mess

Talisman 5th Edition’s manual is well laid out, aesthetically cohesive, and does a great job grounding the explanation of mechanics through the use of examples and a handy flowchart. Many players won’t see all of that though, given it includes a QR code on the front cover leading to a how-to-play video. Welcome to the future, old man. This is not your dad's copy of Talisman. Personally, I much prefer flicking through the rule booklet at my own pace than watching a demo. However, it's definitely a helpful feature; especially when playing with a larger party who'd usually have to play 'pass the parcel' with the manual or nominate some unfortunate soul to read it aloud.

The stackable cones that represent your life, strength, and craft (a stat similar to wisdom) are a fun and easily discernible way to visualize these metrics across the course of the game. They all fit pretty cleanly around your character card too, reducing the likelihood of accidental cross-pollination between your stats and that of another player. The point at which you start running into problems with this is when you begin to accumulate spells, items, followers, and of course, a talisman. There’s no real designated area for these bits and bobs to sit on your playspace and as a result, you’ll find yourself taking up even more table area than you need to just to keep things tidy and easy to read (this is bad news, considering the game board alone is pretty massive). I've seen some folks design and 3D-print organizers/dashboards and I'd maintain that these are almost essential for anyone who plans to play Talisman 5th Edition even semi-regularly.

Talisman 5th Edition game components on the board

(Image credit: Future)

Speaking of character cards, each character has differing stats and special abilities that aid players in their journey. These abilities can offer anything from boons in particular areas of the map to perks that can be activated at any time during play. These are somewhat well-balanced but really, I’d recommend playing a full-strength Troll or a full-craft Wizard and committing solidly to solving problems with your particular skill of choice. Alternatively, you can opt for the classic strategy of choosing whichever character looks the coolest. If that’s your deal, you’re in luck with Talisman 5th Edition. Both their character card portraits and their miniatures are jam-packed with character. These are designs that expertly balance high fantasy cliche with something that feels unique and modern.

Across its game pieces, cards, miniatures, and expansive game board, Talisman 5th Edition delivers a level of quality that certainly feels like an upgrade from prior editions. If you’re a diehard Talisman defender, you can pretty much take that as my final verdict.

Gameplay

Talisman 5th Edition game components character card with trackers around it

(Image credit: Future)
  • An adventure with twists and turns aplenty
  • 5th Edition unlocks the secret to eternal life
  • Snakes and Ladders but make it D&D

In many respects, Talisman is like high fantasy Monopoly. For the vast majority of your play experience, you'll just be rolling to determine distance traveled across the board, and then populating the board with Adventure cards that alter the outcome of landing on a given space. There are a couple of shifts in this formula depending on exactly what path you take in your journey but fundamentally, it's a board game that is fairly easy to set up and understand.

What drives up the perceived 'weight' of Talisman, at least from my perspective, is the sheer unwieldiness of it. The basics of combat can be understood by even the newest of board gamers (afterall, it's basic arithmetic with extra steps) and there's no room for umm and ahhing about your build like you might find in other dungeon-delving tabletop offerings. Really, what's going to throw a spanner in the works is the cruel hand of fate flicking you in the forehead and demanding to know why you're hitting yourself.

Even in Talisman 5th Edition, randomness plays a massive role in how any session pans out. Secure yourself a streak of blessed rolls and you can find yourself wrecking the Elder Dragon within an hour. Failing that, you could find yourself ping-ponging back and forth across the board in a process not unlike very low-grade torture. While it makes me seem insufferably Gen Z and will one day age this review like milk, I can't resist saying that Talisman is the purest distillation of the It's So Over / We're So Back meme – even at your peak, you're a just dice roll or card draw away from failure.

Input from an old adventurer

"As someone who grew up playing multiple versions of Talisman (3rd Edition by Games Workshop and Fantasy Flight's 4th Edition), I was pumped to check out this update. I spent years journeying across that 2D world with its many expansions, so it would be like going home. But you know what? Abigail's right. Sometimes things aren't so shiny in retrospect, and the luck-based roll-move-level-up loop can't compare to the dungeon-crawlers we have now. Still, it's undeniably nostalgic, beautiful to look at, and endearingly old-school. It lets me revive my beloved troll for another quest, too, so that's something..."
- Benjamin Abbott, Tabletop & Merch Editor

In line with a more lenient ‘toadification’ system and expanded uses for fate tokens, there’s a key change made in Talisman 5th Edition that helps to ease the blow of mid-game defeat. As if taking a cue from the last 10 to 15 years of video game indies, Talisman 5th Edition implements a kind of roguelite system in response to player death. If your character hits zero life, rather than sitting pouting and looking at your phone, you return them to the Village space with all their items in tow. Renewed life comes at cost though, and if you haven't kept your pockets lined with enough gold to buy back your full health pool, you’ll still be just barely clinging to life.

Even with its changes implemented, Talisman 5th Edition commits another Monopoly-eque sin: it has an obtrusive positive feedback loop. That's to say — in the majority of cases — those who are winning will be fairly sure to keep winning. Sure, everyone’s liable to botch a dice roll or run headfirst into an encounter they're not at all prepared for but once you’ve reaped the stat and inventory benefits of a winning streak, you’re much more equipped to deal with catastrophe. Unfortunately, all that culminates in usually seeing the winning achieve their victory in slow motion. It’s anyone’s game early on but it doesn’t take long to reach a kind of point of no return. It’s here — with no real option to strategize your way out of failure — that most people’s commitment to the game starts to falter.

If you happen to be aimlessly hanging out for a couple of hours, a game of Talisman 5th Edition won’t detract from your good time. You and your friends can ooh and ahh at the various curveballs thrown throughout a playthrough and at times, this is a genuine thrill. All that said, don’t be surprised when the game overstays its welcome and one of you finally dares to ask, “Can we just call it here and play something else?”

Should you buy Talisman 5th Edition?

Talisman 5th Edition game components

(Image credit: Future)

Talisman 5th Edition goes a long way to provide some aesthetic and quality-of-life improvements to this classic and that's definitely commendable. However, while some board games run like a well-oiled machine, Talisman sort of runs like a push bike you've left out in the shed for a few years. Does an odd part of me love this rusty ol' velocipede? I mean… I couldn't stand to give Talisman 5th Edition a lower score despite its obvious flaws. So, while you might need to oil up the chain with some house rules and you may very well find yourself tempted to throw it into a ditch, there's a weird, contradictory fun to be had here.

Ratings

Buy it if...

✅ You’re a fan of the original
Would I recommend a particularly lovely jar of Marmite to someone who’s fond of Marmite? Of course I would. In the same vein, I’d advise anyone who’s enjoyed previous versions of Talisman to pick up Talisman 5th Edition.

✅ You want a game that is simple but that you can sink lots of time into
It’s a wonderful thing when you can get lost in a game. Depending on the kind of luck you have when playing Talisman, you may get very, very lost.

Don't buy it if...

❌ You don’t like wins or losses that feel arbitrary
If you want luck to keep its mucky hands off your board games, Talisman 5th Edition just isn’t for you.

❌ You like adventure games with more RPG elements
There’s very little room for buildcrafting here, I’m afraid. You’ll often find that you get what you get and you won’t get upset.

How we tested Taloi

Talisman 5th Edition game components

(Image credit: Future)

Our reviewer played Talisman multiple times to get a better sense of its mechanics and longevity. They also tried it with different player-counts to see how the experience varied.

For more on our process, don't miss this guide to how we test board games. To get a broader overview, see the GamesRadar+ reviews policy.


For more recommendations, don't miss the best adult board games or the best 2-player board games.

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https://www.gamesradar.com/tabletop-gaming/talisman-5th-edition-review-the-characterful-imperfections-of-the-original-game-remain-clear-to-see/ YAb4WNhjSSy82Jznt6AhbC Tue, 11 Mar 2025 12:31:12 +0000
<![CDATA[ Fortnite has had Tomb Raider's Lara Croft locked away in battle pass exclusivity jail for almost 4 years, but she's reportedly getting a new skin very soon ]]> Tomb Raider's very own Lara Croft could be coming back to Fortnite for the first time inyears.

Fortnite may not have been the first game to do a battle pass, but it’s safe to say it's the reason why what seems to be every game has one now. I personally don’t mind them too much, but the absolute worst thing about them is that once they’re gone, you can’t get anything from them (what do you mean I can’t get the Spider-Man skin?). One such skin was Lara Croft, who appeared in the Fortnite Chapter 2, Season 6 Battle Pass back in early 2021.

Since that season ended back in June 2021, there’s been no way to get Lara Croft in Fortnite, but that could be changing in the near future as Fortnite leaker extraordinaire ShiinaBR has revealed on Twitter that a new version of Lara Croft is set to arrive in Fortnite. While the skin itself hasn’t been found, a description saying "A globetrotting archaeologist with a penchant for dangerous adventures" was in today’s update.

While Epic Games did confirm that Battle Pass skins will now return to the game’s Item Shop after an exclusivity window, it only applies to skins from Chapter 5: Season 4 onwards, meaning that Lara Croft’s original skin won’t be back. Considering this version featured the 2013 reboot version of the character, the Tomb Raider: Legend-era design, and a low-poly version that looks like those Lucozade ads, video game versions of the character seem less likely.

That leaves some options like Alicia Vikander or Angelina Jolie’s movie variants of the character, one based on the recent Tomb Raider: The Legend of Lara Croft animated series, or maybe the clad-in-black version seen in Tomb Raider: Angel of Darkness.

Lara Croft had the honor of being the first video game crossover character to be included in a Fortnite battle pass. Since then we’ve had the likes of Solid Snake, Doomguy, and old Gerry from The Witcher make an appearance. Most recently, Mortal Kombat’s Sub-Zero is available in the current Chapter 6 Season 2 battle pass, so if Lara returns, she’ll be able to team with the master of ice (and the iconic Big Dill).

If you’re excited for Lara’s return but haven’t played any of her games, we’ve got you covered with a list of the best Tomb Raider games.

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https://www.gamesradar.com/games/fortnite/fortnite-has-had-tomb-raiders-lara-croft-locked-away-in-battle-pass-exclusivity-jail-for-almost-4-years-but-shes-reportedly-getting-a-new-skin-very-soon/ RA2qPxHp7CnXncwZb8GKWi Tue, 11 Mar 2025 12:14:30 +0000
<![CDATA[ Essential nature board games to round out your collection in time for Spring 2025 ]]>
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Nature board game deals header image with rolling hills and a cloudy sky

(Image credit: Future)

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FAQ

Imagine a serene landscape, a mountainous backdrop, and the sounds of nature all around you. That's what the highly curated selection of nature board game deals below is offering: ecological delights, without having to leave the comfort of your home or disrupt your tranquility with unnecessarily big spends.

Every board game collection needs a good selection of nature games, even if you've already raided our board game deals page. How else will you get your nature fix when you're stuck inside during the colder months? The best deal I've spotted so far is an amazing bundle for Trekking, which takes both Trekking Through History & Trekking The National Parks down to just $65 at Amazon from $99.95. That's a huge saving of $34.95 for two glorious board games.

If exploration games aren't your thing, the gorgeous Tokkaido successor Namiji is currently $34.99 at Amazon, which is a £10 discount from the usual $44.99 price tag. And UK fishing enthusiasts can enjoy a small discount too, with Namiji now £26.99 at Zatu, down £7 from the usual £33.99.

All the picks below are clever, beautifully illustrated nature games, each with their own nature-based twist. I've also made sure to collect a few deals in different price ranges, too, so you don't have to spend all your acorns in one place. Without further flapping, here are some incredible deals on nature games to round out your collection in time for Spring 2025.

Quick links

US

UK

US nature board game deals

Finspan | $50 $45 at Miniature Market
Save $5 - This is one deal that, while it's not the juiciest discount, definitely fits the theme well. This is Wingspan and Wyrmspan's fishy successor, and apparently far more forgiving than the other two games.

Buy it if:
✅ You want a family game with strategy
✅ You adore the Wingspan series

Don't buy it if:
❌ You weren't a fan of Wingspan

Price check:
💲Amazon | $50View Deal

Cascadia | $39.99 $31.42 at Amazon
Save $8.57 - For a game that won the 2022 board game of the year award, this is a lovely little discount. My friend swears by this as a gentle, easy to learn game that's somehow both relaxing and exciting.

Buy it if:
✅ You adore nature themed artwork in games
✅ You're big on simplicity

Don't buy it if:
❌ You're not one for set collection games

Price check:
💲Miniature Market | $31.99View Deal

Namiji | $44.99 $34.99 at Amazon
Save $10 - Namiji is one of my personal favorites. It's a beautifully illustrated game of collecting fish to fill your net, while building panoramic pictures, and lucky dipping for crabs. It tends to sit around the $40 mark, with occasional discounts dropping below $30 around peak trading.

Buy it if:
✅ You're a fan of Japanese culture
✅ You love games full of little surprises

Don't buy it if:
❌ You're not one for fishing games

Price check:
💲Miniature Market | $35.99View Deal

Trekking Through History & Trekking The National Parks bundle | $99.95 $65 at Amazon
Save $34.95 - For national park enjoyers, and history buffs alike, this is one game bundle you won't want to miss out on. Not only do you get Trekking, a board game of wilderness exploration, you also get to meet legends in Trekking Through History. Both are standalone games with a lot to offer and no prior knowledge necessary!

Buy it if:
✅ You're the outdoorsy type
✅ You want to go back in time to experience amazing events in history

Don't buy it if:
❌ You prefer more abstract games

Price check:
💲Amazon | $49.95 (Only National Parks)View Deal

Undergrove | $49.99 $46.77 at Amazon
Save $3.22 - Coming from the same award-winning designers as Wingspan, this is a game about the little things in the woodland that make a big difference. It was inspired by how trees and mushrooms communicate, and doubles as an educational game that's easy to learn.

Buy it if:
✅ You're fascinated by mushrooms
✅ Your focus is on the microcosm

Don't buy it if:
❌ You're not ready to learn a little

Price check:
💲Miniature Market | $39.99 (One left)View Deal

Redwood | $47.99 $34.08 at Amazon
Save $13.91 - A fascinating combination of shooting board game mechanics, with nature themed photography, that just kinda works. This one is full of lovely illustrations and sees players competing to create the most beautiful panorama. Often sitting at just under the $50 mark, now's a good time to get snapping the perfect nature pics.

Buy it if:
✅ You want a game brimming with natural splendor
✅ You enjoy a game that involves a chase

Don't buy it if:
❌ You prefer less tactical nature games

Price check:
💲Miniature Market | $58.99View Deal

Escaping Extinction | $26.20 $19.37 at Amazon
Save $6.83 - This game has only been close to this cheap twice since it came out in 2024. Once in late November around peak trading, when it dropped to around $21, and for a couple of days in mid January where it sat at around $22-ish.

Buy it if:
✅ You are a big fan of whimsical dino nonsense
✅ You want something cooperative and easy to learn

Don't buy it if:
❌ You'd rather play a serious board game

Price check:
💲Science Museum of Minnesota | $44.99View Deal

Everdell | $75 $66.74 at Amazon
Save $5.68 - Its not often you find a nature themed city builder, but Everdell lets you build your own woodland city full of adorable creatures, complete with 3D tree and gorgeous illustrations to round it off.

Buy it if:
✅ You love city builders
✅ You want to build a home for critters

Don't buy it if:
❌ You're not into worker placement games

Price check:
💲Tabletop Tycoon | $75View Deal

UK nature board game deals

Finspan | £41.99 £29.99 at Zatu
Save £12 - This spin-off for Wingspan has only just come out, and we're already seeing over £11 off the sticker price. By my reckoning, that's the cheapest it's ever been. And for a game that's just come out, a little discount is always appreciated.

Buy it if:
✅ You want a family strategy game
✅ You love the Wingspan series

Don't buy it if:
❌ You aren't a fan of Wingspan

Price check:
💲Amazon | £39.01View Deal

Monster Hunter World: The Board Game - Wildspire Waste | £119.99 £83.45 at Zatu
Save £36.54 -
This counts as a nature board game, right? It may not be about saving animals, but you get pretty up close and personal with some interesting beasties. I had amazing fun with it, and this is a record low price on something usually closer to £94.

Buy it if:
You love Monster Hunter
You want a deep RPG in a board game

Don't buy it if:
You want something simple

Price check:
Amazon | £86.20View Deal

Cascadia | £39.99 £32.95 at Zatu
Save £7.04 - For a game that won the 2022 board game of the year award, this is a lovely little discount. My friend swears by this as a gentle, easy to learn game that's somehow both relaxing and exciting.

Buy it if:
✅ You adore nature themed artwork in games
✅ You're big on simplicity

Don't buy it if:
❌ You're not one for set collection games

Price check:
💲Amazon | £36.98View Deal

Wingspan | £59.99 £40.49 at Zatu
Save £19.50 - This legendary board game is one of the greats. It's a game of building up your ecosystems by luring incredibly illustrated sets of birds to build your own game engine. It's only been this low a price a few times since 2021.

Buy it if:
✅ You adore birdwatching
✅ You love Eurogames

Don't buy it if:
❌ You'd prefer a game with more player interaction

Price check:
💲Amazon | £45.95View Deal

Namiji | £33.99 £26.99 at Zatu
Save £7 - Namiji is one of my personal favorites. It's a beautifully illustrated game of collecting fish to fill your net, while building panoramic pictures, and lucky dipping for crabs. It tends to waver around the £30 mark with its lowest price having been £26 at the start of 2024.

Buy it if:
✅ You're a fan of Japanese culture
✅ You love games full of little surprises

Don't buy it if:
❌ You're not one for fishing games

Price check:
💲Amazon | £37.93View Deal

Mycelia | £27.99 £24.99 at Zatu
Save £3 - This is a game of growing a kingdom of mushrooms to score points, while thwarting your opponents' attempts to do the same. It's full of lovely illustrations.

Buy it if:
✅ You're a fun guy
✅ You want to be in the thick of the mushroom action

Don't buy it if:
❌ You're not about take-that action

Price check:
Amazon | £27.99View Deal

Everdell | £74.99 £56.75 at Zatu
Save £18.24 - Its not often you find a nature themed city builder, but Everdell lets you build your own woodland city full of adorable creatures, complete with 3D tree and gorgeous illustrations to round it off.

Buy it if:
✅ You love city builders
✅ You want to build a home for critters

Don't buy it if:
❌ You're not into worker placement games

Price check:
💲Amazon | £59.99View Deal

How we find board game deals

Clue Conspiracy, The Captain is Dead: Dangerous Planet, and Articulate! stacked on a wooden table

(Image credit: Benjamin Abbott)

There are a lot of offers out there, so how can you be sure we're bringing you the very best discounts? Well, I'm glad you asked. The way in which we find board game deals is important to the GamesRadar+ team and I, and it's a similar methodology to how we test board games.

Here's a breakdown of how it all works:

🛒 We spend time searching for deals from trusted retailers
💲 We use price-matching software camelcamelcamel to make sure these are real deals
🏪 We compare with rival retailers, to make sure you're getting the best board game deals available on the web


Want to find out what you should keep an eye on? Don't miss our guides to the best cooperative board games, good board games for 2 players, or the best card games.

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https://www.gamesradar.com/tabletop-gaming/essential-nature-board-games-to-round-out-your-collection-in-time-for-spring-2025/ qarNHDj868JxyA8ivqqaGV Tue, 11 Mar 2025 12:12:42 +0000
<![CDATA[ Horizon Zero Dawn's Aloy is the star of Sony's leaked AI-powered character prototype, which allows users to ask questions to an unsettling, emotionless version of the protagonist ]]> Sony seems to be experimenting with the technology to create chatty, AI-powered characters that can respond to verbal questions during gameplay, as a leaked internal video has shown off a prototype of Horizon Forbidden West's Aloy doing just that.

The video – which has now been taken down from YouTube following a copyright strike – was revealed by The Verge (after being shared by an anonymous source), and is presented by Sharwin Raghoebardajal from PlayStation Studios Advanced Technology Group. He explains that the tech demo uses OpenAI's speech recognition model, Whisper, to turn voice into text, as well as Llama 3 and GPT-4 for "the conversation and decision making."

Furthermore, it uses Sony's own Emotional Voice Synthesis system to generate Aloy's speech, although Raghoebardajal adds that none of the "emotional settings" have been touched yet (and you can definitely tell). Finally, an internal system called Mockingbird is used to power Aloy's facial movements, converting audio to animation.

All that's to say that this is an AI-powered interactive character, through and through. The prototype, which we see running in Horizon Forbidden West, allows users to speak to Aloy both in an "interview" setting and during gameplay, to ask her questions about herself, her surroundings, and general gameplay mechanics. For example, while roaming the world, she's asked if she can see any enemies around her, and further prompted to explain what their weak spots are, and what weapon she's currently holding.

The whole thing feels slightly less unnerving while used in the game itself (largely due to the facial movements seen in the interview mode just looking a bit off), but the obviously synthesized voice is very offputting regardless. At least in this video, none of Aloy's personality comes across in her responses, either – there's certainly no illusion that it's actually Aloy responding to the questions, but perhaps that's due to the lack of "emotional settings" Raghoebardajal mentions. Not everyone was a fan of the actual character's quips and remarks in Horizon Zero Dawn and Forbidden West, but I'd personally take those any day over this.

Of course, it's worth keeping in mind that, at this stage, this is just a tech demo to give an idea of "what is possible," according to Raghoebardajal. He acknowledges that "we will not go into whether this is fun for games, whether it even makes sense to talk to Aloy when you're her when playing the game, whether we even want to talk to the controller, or where we're going to get the memory from to run this all on a consumer console." Needless to say, there's no guarantee that this sort of thing is ever going to make it into an actual PlayStation game.

While you're here, be sure to check out our picks for the best PS5 games you can play now.

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https://www.gamesradar.com/games/horizon/horizon-zero-dawns-aloy-is-the-star-of-sonys-leaked-ai-powered-character-prototype-which-allows-users-to-ask-questions-to-an-unsettling-emotionless-version-of-the-protagonist/ VPwhkXCEkAUH6D72vPSMU9 Tue, 11 Mar 2025 11:42:39 +0000
<![CDATA[ Square Enix remembers that Chrono Trigger exists, announcing various new projects as it celebrates the Dragon Ball, Final Fantasy, and Dragon Quest royalty behind the cult JRPG ]]> Chrono Trigger is 30 years old today, and Square Enix is celebrating with a tease that "various projects that go beyond the world of the game" are launching over the next year "to express our gratitude" to everyone who has played the beloved JRPG so far.

The news comes from Square Enix's socials, where the company asks you to sit tight and "please look forward" to more information as it comes over the next year.

"Today marks the 30th anniversary of the release of "Chrono Trigger" in 1995," a tweet reads. "This timeless masterpiece that transcends generations and is still talked about today was born from a dream project by Yuji Horii of 'Dragon Quest,' Akira Toriyama of 'Dragon Ball,' and Hironobu Sakaguchi, the creator of 'Final Fantasy.'

"As we mark the 30th anniversary, we will be launching various projects that go beyond the world of the game over the next year to express our gratitude to everyone who has played Chrono Trigger so far."

We'll have to wait and see what those plans look like in full, though it has been revealed that the Square Enix Music Channel on YouTube is hosting a special livestream spotlighting Chrono Trigger's soundtrack on March 14.

Maybe that's the gist of what we'll get in the future, maybe not. Me? A way to play Chrono Trigger beyond PC would be lovely. The PC port has improved over time following a rocky launch, but the option to play the beloved JRPG on the PS5 or Nintendo Switch would be dandy, just like we can with follow-up Chrono Cross.

Final Fantasy 7 concept artist Yoshitaka Amano's new gallery exhibit summarizes everything I love about the Square Enix games, even though he might have stood me up.

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https://www.gamesradar.com/games/jrpg/square-enix-remembers-that-chrono-trigger-exists-announcing-various-new-projects-as-it-celebrates-the-dragon-ball-final-fantasy-and-dragon-quest-royalty-behind-the-cult-jrpg/ ogx5iGtf974U6zbnCWXpM Tue, 11 Mar 2025 11:29:09 +0000
<![CDATA[ Hideo Kojima says he chose Death Stranding 2's Solid Snake lookalike because he needed an actor who "would surpass" Mads Mikkelsen ]]> Hideo Kojima has revealed more about the casting of Death Stranding 2: On the Beach’s new character, Neil, who took much of the focus in the brand new trailer released earlier this week. Even with the announcement of the Death Stranding 2 release date (June 26, 2025), this new character has been the focus of much of the buzz from the latest trailer, mainly due to his striking resemblance to Solid Snake from Metal Gear Solid. Now, Kojima has shed some more light on the casting of Italian actor Luca Marinelli in the role.

In a lengthy post on Twitter, Kojima reveals he first became aware of the actor when watching 2015’s ‘They Call Me Jeeg,’ and the two were put in contact with each other in 2020 when Kojima was asked to help promote the 2020 film ‘Martin Eden’ for its release in Japan. Marinelli told Kojima, "I grew up with Metal Gear. I am a big fan of yours. I am very honored that you saw the film I starred in." And two years later, in 2022, when casting Neil for the game, Kojima "decided that Luca was the only choice for the role."

And while it was hinted at in the trailer that Neil would be taking on a similar role to Mads Mikkelsen’s Cliff from the original Death Stranding, Kojima outright confirms that "Neil would be an important role that replaces Cliff from DS1." But the director is confident that Marinelli will take things to the next level, saying, "the fans would not be satisfied unless the casting would surpass Mads."

Kojima also revealed that he asked the actor for advice on who should play the character of Lucy, who is seen sharing scenes with Neil throughout the trailer. Marinelli then introduced him to his wife, Alissa Jung, who has been acting in German TV series' since the 90s. Neil and Lucy seem to be in a relationship in the game, so a husband-and-wife duo seems like a natural fit. Kojima also revealed that both actors had signed on to be in Death Stranding 2 "when we didn't even have a script yet."

If you’re as excited as I am for Death Stranding 2 and happen to have a spare $1,500 sitting around, you can buy a replica of Neil’s watch in the near future.

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https://www.gamesradar.com/games/action/hideo-kojima-says-he-chose-death-stranding-2s-solid-snake-lookalike-because-he-needed-an-actor-who-would-surpass-mads-mikkelsen/ F78bTMYVjaosjCm6RQ4PwK Tue, 11 Mar 2025 11:23:57 +0000
<![CDATA[ The Last of Us creator Neil Druckmann sounds like he's contemplating the end of his career: "When is it time to stop?" ]]> It's always fascinating when two artists discuss their craft, and watching The Last of Us director Neil Druckmann and 28 Days Later writer Alex Garland is no exception. However, it sounds like Druckmann might be considering how long he wants to keep going with his career, questioning "when it it enough?"

Druckmann got his start in video game development at Naughty Dog, and Garland has written both movies and video games and more recently turned to directing films like Annihilation, Ex Machina, and Civil War. Garland also wrote the script for Enslaved: Odyssey to the West, a fantastic video game starring Andy Serkis. It's a Western retelling of Journey to the West, the story Black Myth: Wukong is based on.

In the Sony Creator to Creator video, the two chat about being lonely in Intergalactic: The Heretic Prophet, Naughty Dog's upcoming video game, and how it's still evolving and changing during the development process. Druckmann also jokes about how this game about faith and religion will surely get less hate than The Last of Us Part 2.

Towards the end of the conversation, the two get a little more existential. "I've heard you say in some interviews you need to take a break from directing," Druckmann says, adding that some people have "misinterpreted" this as Garland retiring. "I'm curious, asking for a friend, when is it enough? When is it time to stop the compulsion?"

"Compulsion is the word," Garland responds. "Writing is the product of compulsion. For that reason, it's not a free will issue. You either have the compulsion at that moment or you don't. I do find that even when I am not working, I have nothing to work on, I'm just jotting down story ideas. I don't know why. It's quite either zen or existential or something, because I write these things down, I save them somewhere, like on a bit of paper, and then I never look at them again, ever."

Does this mean Druckmann is considering leaving the industry? He's been around for the best part of 20 years, so maybe he wants to do something else with the rest of his life. Maybe he'll go into movies or TV, or maybe he'll just take a step back and do something else entirely. Or maybe he'll just retire.

We can't know for sure, so for now, why don't you check out our list of the best Uncharted games.

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https://www.gamesradar.com/games/the-last-of-us/the-last-of-us-creator-neil-druckmann-sounds-like-hes-contemplating-the-end-of-his-career-when-is-it-time-to-stop/ wC8qqf7iKW3AoNRGz9d2PR Tue, 11 Mar 2025 11:20:22 +0000
<![CDATA[ As Final Fantasy 14 raiders tear through the MMO's hardest duty with no healers and then no tanks, the community can only see this going one way: "Now it's time to clear without DPS" ]]> The latest Final Fantasy 14 Ultimate raid, arguably a part of the MMO's most difficult tier of high-end content, has now been cleared with no healers and no tanks – so what's next?

Three weeks ago, Solution Knights managed to clear Futures Unwritten, Square Enix's most recent Ultimate raid in Final Fantasy 14, without any healers at all. A full video showcasing the impressive feat is up on YouTube, highlighting the successful party's composition and the strategies employed by the players to manage the no-healer clear. The group consisted of four Paladins, a Reaper, a Dancer, a Red Mage, and a Pictomancer.

As if that wasn't mind-blowing enough, three days ago, Fuures Rewrien (yes, that's a clever play on Futures Rewritten without any "t") did something similar – except this time, without any tanks. The static's composition was markedly different than Solution Knights' aside from its inclusion of a Pictomancer, with a Scholar, Astrologian, Sage, Monk, Dragoon, Ninja, and Bard instead – and no tanks in sight at all, of course.

Now that the raid has been cleared by a group with no healers and a group with no tanks, fans are wondering what's next for the Ultimate. A recent Reddit thread highlighting the no-tank run proves as much, with players discussing the possibility of a no-DPS clear. "Homies better hit us with the no DPS run before 7.2, complete the trifecta," jokes one commenter. Another fan adds, "Now it's time to clear without DPS."

The community is going as far as theorizing compositions and methods for a no-DPS run (or one close to it): "7 tank/healers + 1 Picto." Not everyone is happy about the prospect of such an "easy" Ultimate, however, with some saying Futures Unwritten "will be another UCoB in a few years where you will see kills with 30 deaths." As a longtime raider msyelf, though, I'd argue the Unending Coil of Bahamut is still an impressive clear – as is Futures Unwritten.

What's next for Final Fantasy 14 when its biggest post-Dawntrail patch yet drops later this month?

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https://www.gamesradar.com/games/final-fantasy/as-final-fantasy-14-raiders-tear-through-the-mmos-hardest-duty-with-no-healers-and-then-no-tanks-the-community-can-only-see-this-going-one-way-now-its-time-to-clear-without-dps/ q8fhNtZioqwr7LmHPNJjPG Tue, 11 Mar 2025 11:10:36 +0000
<![CDATA[ How to complete The Sims 4 Esteemed Entrepreneur aspiration in Businesses and Hobbies ]]> The Sims 4 Businesses and Hobbies introduces a whole new way to run a business, including from your own home. And what's a more fulfilling way to run your new small business than by having an aspiration to complete? For The Sims 4 Business and Hobbies, there's an opportunity to become an Esteemed Entrepreneur, aka a business hotshot.

There's four stages that line up rather nicely with the usual progression of expanding a small business. With each one, you'll be growing your business, becoming a dreamer or schemer and making sure you've got a flurry of happy returning customers. As with any The Sims 4 aspiration, each milestone requires you to carry out tasks, successfully, to achieve it. Here's everything you need to know about completing The Sims 4 Esteemed Entrepreneur aspiration in Businesses and Hobbies.

How to choose the Esteemed Entrepreneur aspiration

Choosing the Esteemed Entrepreneur aspiration in The Sims 4 Businesses and Hobbies

(Image credit: EA)

Like any aspiration in The Sims 4, you choose Esteemed Entrepreneur by selecting it in Create A Sim or during gameplay via the star icon in the bottom right of your screen. For this particular aspiration, you'll need to head to Popularity. It'll be the first option under this category.

The tasks in each of the four stages of this aspiration will require your Sim to become wealthier and well-liked. Without these goals achieved, you'll struggle to complete your aspiration. Fortunately, we've outlined everything you need to do below for each milestone.

How to complete the Esteemed Entrepreneur aspiration

A Sim stands in his popular tattoo parlour in The Sims 4 Businesses and Hobbies

(Image credit: EA)

There's four parts to The Sims 4 Businesses and Hobbies Esteemed Entrepreneur aspiration, and for each milestone there's three separate tasks to complete. Firstly, to reach the Friendly Founder milestone, you must do the following:

  • Grow your small business to a hopeful hustle: Impress your customers and increase Business Renown by successfully completing business activities, selling goods and services of high quality, setting discounts, and making friends with your customers
  • Have 20 customers visit your small business: Increase your Business Renown further by opening your business, talking it up to other Sims, and using small business perks to attract customers
  • Acquire a small business perk: When you increase your Business Renown by simply running a great business, you'll earn Perk Points. You can then spend these points on a small business perk. But choose wisely, some of them can affect your alignment (which is about to become important)

For the Popular Operator milestone, you must:

  • Grow your small business to a striving startup: Keep earning that Business Renown by opening your business regularly and keeping up with customer reviews to make sure they're happy
  • Reach the first level of dreamer or schemer alignment: In your small business menu in the bottom right corner, you can view where you are aligned - a flying duck for dreamer and a purple cat for schemer. Depending on how you want to run your business, you can perform required interactions with customers
  • Hire an employee and become friends with them: You can manage your employees under the same small business menu and pick friends or family to run the business with you

For the Honored Home Businessperson milestone, you must:

  • Get a happy customer: When you've reached the second level of alignment, you can start getting happy customers
  • Grow your small business to a neighborhood gem: Keep on keeping on with running your business in a sufficient and friendly way - this will earn you Renown and eventually level you up
  • Reach the second level of dreamer or schemer alignment: Continue carrying out the required interactions with customers to level up and then you'll also get your first happy customer

For the final Esteemed Entrepreneur milestone, you must:

  • Grow your small business to a local legend: To reach this level, you need to take your time. Meanwhile, focus on the other two tasks to keep this one ticking along
  • Get 5 more happy customers: Interact with customers in a friendly manner, deliver great service and high quality goods and they'll be sure to leave with a smile on their face
  • Reach the third level of dreamer or schemer alignment: Carry on with your interactions and the odd moral dilemma will give you an opportunity to level up further, as long as you choose the right alignment option for your Sim

Rewards for completing the Esteemed Entrepreneur aspiration

The boss talks positively to a customer in The Sims 4 Businesses and Hobbies

(Image credit: EA)

Congratulations, you've achieved the Esteemed Entrepreneur aspiration and now you'll receive a reward for your trouble – the Beloved Brand trait. This means whenever your Sim runs a business, they'll immediately be popular and receive positive reviews. Basically, it'll be a lot easier for your Sim to run a successful business and customers will keep returning to your brand time and time again.

Are you enjoying running your own virtual life? Then here's 10 games like The Sims 4 to try next.

© GamesRadar+. Not to be reproduced without permission.

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https://www.gamesradar.com/games/the-sims/sims-4-esteemed-entrepreneur-aspiration-businesses-and-hobbies/ EXx5uE6yXSWHxu8f5R57Ha Tue, 11 Mar 2025 10:23:59 +0000
<![CDATA[ 5 years after starting development, Neil Druckmann says Naughty Dog's new game Intergalactic: The Heretic Prophet is "still evolving and changing as we're making it" ]]> Neil Druckmann says Naughty Dog's next game, Intergalactic: The Heretic Prophet, is still changing and evolving as it's being developed.

Naughty Dog announced The Heretic Prophet at The Game Awards in December 2024, but it's been in development since 2020. That said, if you were hoping to get your hands on it any time soon, you might not want to hold your breath.

"We still have a ways to go and I'm very excited to see [where it goes,] Druckmann said in a new episode of Sony's Creator to Creator video series (timestamped here). "Again, these things are so complex and big and there's so many people involved. It's like, I still don't know exactly what this thing is going to look like at the end. I have a theory, I have an idea, but it's still evolving and changing as we're making it."

Druckmann's words are a little too ambiguous to make any clear-cut call on where The Heretic Prophet is in development, but I would imagine that if it were in the later stages he wouldn't be using conceptual terms like "theory" and "idea." For what it's worth, The Last of Us 2 spent six years in development from 2014 to 2020, although it's worth noting that the Covid-19 pandemic caused a months-long last-minute delay.

Despite a generous four-minute reveal trailer, we still don't know a whole lot about The Heretic Prophet, aside from the fact that it's a sci-fi action game set roughly 2000 years in the future. We do also know it stars a brand new protagonist, a bounty hunter named Jordan A. Mun who finds herself stranded on a dangerous planet that kills anyone who enters its orbit and thus is cut off from the rest of the universe.

Intergalactic: The Heretic Prophet is "a game about faith and religion," which Neil Druckmann jokes will surely get less hate than The Last of Us 2.

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https://www.gamesradar.com/games/action/5-years-after-starting-development-neil-druckmann-says-naughty-dogs-new-game-intergalactic-the-heretic-prophet-is-still-evolving-and-changing-as-were-making-it/ GL7gFv9WmRSUNmBFpP2SSS Tue, 11 Mar 2025 00:55:57 +0000
<![CDATA[ After 2 years of silence, the next mainline Silent Hill game is getting a dedicated stream this week with "the latest news" ]]> Konami is revealing more about Silent Hill F this week.

It's been a little more than two years since Konami revealed Silent Hill F, the next mainline installment in the beloved survival horror series, and we haven't heard a peep out of the studio since. In-between then and now, we've seen the release of the free, bite-sized, and ultimately underwhelming Silent Hill: The Short Message, as well as the absolutely wonderful Silent Hill 2 Remake. Now, we're finally about to learn more about the broader direction Konami is taking the mainline series.

In a brief post on Bluesky, Konami revealed that a new Silent Hill Transmission stream is airing March 13 at 3pm PDT and that it'll "uncover SILENT HILL f." That sounds to me like the game is getting a full-blown reveal trailer, possibly with some gameplay, but the wording is ambiguous. There's no word on how long the stream will last, but Konami says to "watch this space" for the streaming link.

Silent Hill F is billed as "an entirely new story" set in 1960s Japan, and there's reason to be excited for it. It's being written by acclaimed visual novelist Ryukishi07, a horror artist and writing savant best known as creator of the When They Cry manga and anime series, which includes Higurashi When They Cry, Umineko When They Cry, and Ciconia When They Cry. The game is being directed by Al Yang, creative director at NeoBards Entertainment

For more games like Silent Hill, be sure to check out our roundup of the best horror games you can play right now.

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https://www.gamesradar.com/games/silent-hill/after-2-years-of-silence-the-next-mainline-silent-hill-game-is-getting-a-dedicated-stream-this-week-with-the-latest-news/ sGs3RWyFYeCvfV9kpq6AG7 Mon, 10 Mar 2025 23:58:21 +0000
<![CDATA[ FC 25 FUT Birthday guide and full cards list ]]> FC 25 FUT Birthday is the most-anticipated promo of the cycle so far – and sure enough, its treats come in three different flavours. Icons, Heroes and modern-day players all get new EA FC 25 cards to celebrate Ultimate Team turning 16, with Erling Haaland, Ronaldinho and Jay-Jay Okocha among those to score major upgrades. How does it work? Scroll on to find out, and enjoy the full FC 25 FUT Birthday cards list.

What is FC 25 FUT Birthday?

FC 25

(Image credit: EA)

Ah, where have you been for the last decade and a half? FUT Birthday is the annual celebration of Ultimate Team, to mark its launch back in March 2009. That’s right, this year the biggest mode in sports turns 16, and naturally it means a shedload of flash new cards to grab off the transfer market, or claim by submitting SBCs. Icons, Heroes and contemporary players all get new items in the promo, which runs for a fortnight.

Who is in FC 25 FUT Birthday Team 1?

FC 25

(Image credit: EA)

FC 25 FUT Birthday Team 1 landed on Friday, March 7, picking up where the FC 25 FUT Fantasy FC tracker left off – although there is still time for cards during that campaign to score upgrades, so keep checking back. FUT Birthday cards can’t score additional boosts like FC 25 RTTF, but they don’t need to anyway. These are already some seriously OP players.

Top of the Team 1 Icons list is Brazilian great Ronaldinho (LW), with a new overall rating of 94. French talisman Patrick Vieira (CM) runs him close, on 94. From the Heroes contingent, a trio of past Premier League favourites are tempting: Ramires (CM, 94), Jay-Jay Okocha (CAM, 93), and Ledley King (CB, 91). It’s another Prem star who fronts the modern-day player list: Manchester City’s Erling Haaland (ST), with a fresh 95 OVR. Sophia Wilson (ST, Portland Timbers-Thorns) is the best female player in the campaign, with a rating of 94. All Team 1 players can be seen on the card list at the foot of this guide.

What is the FC 25 FUT Birthday Team 2 release date?

FC 25

(Image credit: EA)

The FC 25 FUT Birthday Team 2 release date is Friday, March 14, and we’ll list all its cards here during the following weekend. Need more FUT content while you wait? Explore our FC 25 best badges guide.

What’s so special about FC 25 FUT Birthday cards?

FC 25

(Image credit: EA)

Traditionally this is always a massive campaign, but there’s an extra twist this year. Every single FUT Birthday card gets both 5-Star Skill Moves, and 5-Star Weak Foot. And you can make the most of that new upgrade using GR’s FC 25 skill moves guide.

Where can I see the full FC 25 FUT Birthday cards list?

FC 25

(Image credit: EA)

The full FC 25 FUT Birthday cards list, correct as on Monday, March 10, is below. Icons are marked with two asterisks, while Heroes are marked with one. If you’ve just packed a FUT Birthday player and now want him to look swish on the pitch, venture to our FC 25 best kits guide.

  • Ronaldinho (LW, Brazil) - 95**
  • Patrick Vieira (CM, France) - 94**
  • Marco van Basten (ST, Netherlands) - 92**
  • Michael Essien (CDM, Ghana) - 92**
  • Emmanuel Petit (CM, France) - 91**
  • Ramires (CM, Premier League) - 94*
  • Celia Sasic (ST, GPFBL) - 93*
  • Jay-Jay Okocha (CAM, Premier League) - 93*
  • Claudio Marchisio (CM, Serie A) - 92*
  • Ledley King (CB, Premier League) - 91*
  • Alex Scott (RB, WSL) - 90*
  • Erling Haaland (ST, Manchester City) - 95
  • Sophia Wilson (ST, Portland Timbers-Thorns) - 94
  • Antoine Griezmann (ST, Atletico Madrid) - 94
  • Jude Bellingham (CAM, Real Madrid) - 94
  • Aitana Bonmati (CM, Barcelona) - 94
  • Rafael Leao (LW, AC Milan) - 94
  • Ruben Dias (CB, Manchester City) - 93
  • Selma Bacha (LB, Lyon) - 93
  • Salma Paralluelo (LW, Barcelona) - 93
  • Kai Havertz (CM, Arsenal) - 92
  • Kai Havertz (ST, Arsenal) - 92
  • Chloe Kelly (RW, Arsenal) - 92
  • Trent Alexander-Arnold (RB, Liverpool) - 92
  • Marcus Thuram (ST, Inter Milan) - 92
  • Alejandro Garnacho (LM, Manchester United) - 92
  • Isco (CAM, Real Betis).- 91
  • Lena Oberdorf (CDM, FC Bayern) - 91
  • Moussa Diaby (RM, Al Ittihad) - 91
  • Adrien Rabiot (CM, Marseille) - 91
  • John Duran (ST, Al Nassr) - 91
  • Alexandra Popp (ST, Wolfsburg) - 91
  • Ruben Neves (CDM, Al Hilal) - 90
  • Nicolas Jackson (ST, Chelsea) - 90
  • Serhou Guirassy (ST, Dortmund) - 90
  • Jose Reina (GK, Como) - 89
  • Stanislav Lobotka (CM, Napoli) - 89
  • Dejan Kulusevski (RM, Tottenham) - 89
  • Bryan Mbuemo (RW, Brentford) - 88
  • Wilfried Singo (CB, Monaco) - 88
  • Jota (LW, Celtic) - 88
  • Marco Grull (LM, Werder Bremen) - 88
  • Nicolas Raskin (CM, Rangers) - 88
  • Emily Sams (CB, Orlando Pride) - 88
  • Christian Benteke (ST, DC United) - 88
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https://www.gamesradar.com/games/ea-sports-fc/ea-fc-25-fut-birthday/ xqLYcSBBJztsWqzKLwnkFM Mon, 10 Mar 2025 22:05:10 +0000
<![CDATA[ Former Microsoft exec says the first Xbox was killed early in favor of 360 because it was "losing money left right and center," but luckily "we could afford to hemorrhage cash" ]]> The original Xbox console was short-lived compared to a typical console generation, and now we have the very simple reason why: it was a financial disaster for Microsoft.

It's fairly common knowledge that Microsoft lost more than $4 billion dollars on the OG Xbox, and it's probably also pretty common to infer that that's the reason it was killed ahead of schedule to make room for the Xbox 360, but now we know that to be explicitly true thanks to the guy who was in charge of Xbox at the time.

Former Xbox boss Peter Moore appeared on the Gamertag Radio podcast (timestamped here) and at one point was asked why Xbox decided to end its first console early.

"We were losing money right left and center on the original Xbox," said Moore. "When your install base and your attach rate to the install base are so out of sync… We knew where we were going with high definition, with broadband in particular, and the legacy platform, the original Xbox, wasn't going to deliver that."

Microsoft clearly learned from its mistakes with the Xbox 360, which was the best-selling console of its generation in the US despite the prevalence of the infamous "Red Ring of Death" that plagued a massive number of early-gen units and cost Microsoft more than a billion dollars. There aren't many companies that can take such a staggering financial loss and keep going, and thankfully Microsoft is one of them.

"There's an inflection point," Moore continued. "There's a law of diminishing returns in video games that if you haven't sold in enough units, and even worse if your attach rate of software to hardware is below where you were projected, you're just hemorrhaging cash. And we were. I mean the good news is we were Microsoft, so we could afford to hemorrhage cash, taking the long view of where we wanted to go in the industry, but at the same time it just made no sense [to keep going with the original Xbox]."

A GTA streamer is trying to beat every single 3D entry without dying, and in 33 hours he's made it as far as San Andreas but keeps getting caught in Vice City purgatory.

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https://www.gamesradar.com/platforms/xbox/former-microsoft-exec-says-the-first-xbox-was-killed-early-in-favor-of-360-because-it-was-losing-money-left-right-and-center-but-luckily-we-could-afford-to-hemorrhage-cash/ mTT4UPzmQQZuEHn4ceXTRh Mon, 10 Mar 2025 21:54:17 +0000
<![CDATA[ Despite Monster Hunter Wilds suffering monstrous performance problems on PC, it still outsold the PS5 and Xbox Series X versions in the US ]]> Monster Hunter Wilds landed at the end of February to rave reviews from pretty much everyone - except the PC players suffering from that version's monstrous performance issues. Despite those problems, PC has turned out to be the game's biggest platform, at least in the US.

"Monster Hunter: Wilds enjoyed a great launch in the US market," Mat Piscatella of US market analyst group Circana says on Bluesky. "Launch week dollar sales were the largest for a title since the debut of Call of Duty: Black Ops 6" last October, Piscatella continues, and the game ranked top in weekly dollar sales across PC, PS5, and Xbox Series consoles.

Most notably, however, is this: "PC was the lead platform" in sales. Monster Hunter has historically been a console-first series, and Wilds is the first entry in the series to have actually launched day and date with its console counterparts. But it seems the new fans on PC generated by the staggered releases of World and Rise were more than willing to jump into Wilds on day one.

Every version of Monster Hunter Wilds suffers from some less than ideal performance, but PC is certainly the biggest offender in that regard since so many players are going to be trying to run it on lower-end hardware. The game debuted to mixed Steam reviews because of these performance problems, and only recently managed to claw its way back up to a 60% positive response, but it's still a GPU-melting proposition for most computers.

If you're looking for the best Monster Hunter Wilds mods, you know where to click.

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https://www.gamesradar.com/games/monster-hunter/despite-monster-hunter-wilds-suffering-monstrous-performance-problems-on-pc-it-still-outsold-the-ps5-and-xbox-series-x-versions-in-the-us/ weXk5Pg7CudoSPTopUwKGn Mon, 10 Mar 2025 21:54:11 +0000
<![CDATA[ Intergalactic: The Heretic Prophet is "a game about faith and religion," which Neil Druckmann jokes will surely get less hate than The Last of Us 2 ]]> The story of The Last of Us 2 proved to be absolutely polarizing, with some players loving it, others hating it, and some subset of the latter group engaging in an ugly harassment campaign against the developers at Naughty Dog. The studio is now at work on Intergalactic: The Heretic Prophet, a sci-fi game about religion that director Neil Druckmann jokes will surely get less hate than The Last of Us 2 did.

Druckmann spoke about Intergalactic's fictional timeline with 28 Days Later writer and Civil War director Alex Garland as part of Sony's Creator to Creator podcast series. "I joke about this with the team," Druckmann said. "With The Last of Us 2, we made certain creative decisions that got us a lot of hate. A lot of people love it, but a lot of people hate that game."

"Who gives a shit," Garland quipped.

"Exactly. But the joke is like, you know what, let's do something that people won't care as much about. Let's make a game about faith and religion," Druckmann concluded.

While the statute of limitations for spoilers from a 2020 video game might be up, I'll still refrain from speaking too directly about the "creative decisions" Druckmann is alluding to, since a lot of new Last of Us fans are presumably about to experience them as part of season 2 of the TV show.

But when it comes to spoilers, Naughty Dog took some extreme measures to keep the story of The Last of Us 2 from getting ruined the first time around, too. "I've gotten in trouble, actually, because of trying to protect the story," Druckmann told Garland. "We released a trailer for The Last of Us 2 where we faked a shot, and we showed Joel somewhere where he would never make it to because of things that happened in that story as a deliberate way to throw off the scent. People that didn't like the game accused that of being false advertisement."

"Again, who gives a shit," Garland responded.

For his part, Garland is quite a fan of Druckmann's work, saying that The Last of Us is "better" than 28 Days Later.

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https://www.gamesradar.com/games/action/intergalactic-the-heretic-prophet-is-a-game-about-faith-and-religion-which-neil-druckmann-jokes-will-surely-get-less-hate-than-the-last-of-us-2/ WptURghwuDvRdugUZnQoz4 Mon, 10 Mar 2025 21:09:47 +0000
<![CDATA[ The Last of Us creator Neil Druckmann says Intergalactic: The Heretic Prophet will also be about "being lonely," as if his zombie apocalypse wasn’t isolating enough: "I really want you to be lost" ]]> The Last of Us offers players a grim, greenish apocalypse where teenagers carry pistols and everything rots, but that apparently isn't hardcore enough for creator Neil Druckmann. The Naughty Dog director says that the studio's upcoming sci-fi title Intergalactic: The Heretic Prophet won't be nearly as cuddly as The Last of Us' knife to throat – it wants you to feel as isolated as possible.

"You're playing a bounty hunter that's chasing her bounty, and she crashlands on this planet," Druckmann says of Intergalactic's companionless plot in a new episode of Sony's Creator to Creator series, this one joined by 28 Days Later movie writer Alex Garland. The planet you land on – Sempiria, steeped in mist and shadow – is a shell of its former self, as you yourself are about to be after being forced to brave its strangeness alone.

Intergalactic takes place 2,000 years in an alternate future, Druckmann explains, which deviates from our timeline beginning in the late '80s after a new religion is born on Sempiria. Things thrive, get bastardized, and change, but, at one point in Sempiria's history, everything stops. Communication from the planet ceases, and no one knows why.

"I really wanted to make a game about faith and religion," Druckmann says, "but also about just being lonely. So many of the previous games we've done – there's always, like, an ally, with you. I really want you to be lost in a place where you're really confused about what happened here."

As Intergalactic protagonist Jordan, you'll wonder "Who are the people here? What was their history?" Druckmann continues. "And, in order to get off this planet – no one has been heard from [on] this planet for 600 years – so if you ever hoped to have a chance to get off, you have to figure out what happened here."

Nothing, not even brain-mush zombies, are as terrifying as being so hopelessly alone.

"Don't bet on there being more of Last of Us": Asked about The Last of Us 3, Naughty Dog's Neil Druckmann says "this could be it."

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https://www.gamesradar.com/games/action/the-last-of-us-creator-neil-druckmann-says-intergalactic-the-heretic-prophet-will-also-be-about-being-lonely-as-if-his-zombie-apocalypse-wasnt-isolating-enough-i-really-want-you-to-be-lost/ wbZCaoWU4ydEJULKxspVM7 Mon, 10 Mar 2025 21:06:32 +0000
<![CDATA[ JRPG producer says people prefer their anime girls to have thick thighs when the economy's in the tank, and he's not even joking a little bit ]]> Atelier producer Junzo Hosoi says you can thank the Japan recession for the series' recent embrace of thick anime girls - and no, neither I nor he is joking.

For some context, the titular protagonist in the Atelier Ryza trilogy apparently made the bold decision to eat enough food to have a healthy amount of body fat, and everyone got all worked up about it.

Talking to 4Gamer (translation courtesy Automaton), Hosoi drew a seemingly tenuous connection to Ryza's thick thighs and the Japanese economy.

"This is just my perception, but I think that the economy has an influence on what kind of designs become popular," Hosoi said. "There are certain types of characters that are needed in times of recession, and there are types of characters that are embraced only when the economy is booming." In a machine-translated snippet, Hosoi cited "trends like a plump figure and motherhood" as examples of popular designs during economic recession.

I'm not sure where I stand on this. You could make the anthropological argument that a fuller figure represents financial stability and that might be more attractive during times of economic hardship, but I dunno, I think humans are always primed to have an instinctual attraction to other humans who look healthy because they're more likely to be suitable to bear and care for children, and that's probably true regardless of the economy. But who am I to say? I'm certainly not any more qualified than Hosoi to speak on this. For what it's worth, PC Gamer dug up an old study from the British Psychological Society that asserts "hungry men prefer bigger women," so there's that.

Regardless, Hosoi went on to confirm that Ryza's design was influenced by this belief and seemed to suggest that the protagonist in the upcoming Atelier Yumia: The Alchemist of Memories & the Envisioned Land won't be as curvy because "the team opted to incorporate global trends" instead of Japan-specific ones.

Atelier Yumia: The Alchemist of Memories & the Envisioned Land, the first mainline entry in the series since the Ryza trilogy, launches on Nintendo Switch, PS5, PS4, Xbox Series X, Xbox One, and PC on March 20.

In the meantime, here are the best JRPGs to play today.

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https://www.gamesradar.com/games/jrpg/jrpg-producer-says-people-prefer-their-anime-girls-to-have-thick-thighs-when-the-economys-in-the-tank-and-hes-not-even-joking-a-little-bit/ 6iSvkrcYUoX7yuBfBbNNPQ Mon, 10 Mar 2025 19:51:06 +0000
<![CDATA[ It took Skyrim players nearly 15 years to discover ingenious loot hack that completely changes the game and, uh, requires you to desecrate a couple corpses ]]> Skyrim veterans are accustomed to a certain level of grime. Colossal dragons skulk around Tamriel, as do thieves, liars, and murderers, but none are quite as inconsiderate as you'll be after testing out this grave robber loot hack players just discovered.

"I JUST REALIZED THIS TRICK AND I'VE BEEN PLAYING SKYRIM FOR YEARS!!!" says a Reddit post by u/PibardoAnasheIinsta with 25,000 upvotes as of writing ("Gamerant article incoming," one comment with over 4,000 upvotes quips – as the writer of this GamesRadar+ article, I'd say they have good intuition).

"Has it ever happened to you that you enter a cave, loot the entire place and find yourself with the misfortune that you do not have more weight available to carry more things?" the post continues. "Well, NO MORE!! Find one of the bandits/skeletons you killed along the way, open its corpse and deposit all that damn extra weight."

Next, u/PibardoAnashelinsta says, perform some light necromancy on the body with conjuration, pilfer the loot, then scamper off to a nearby city like the shameful puppy you are.

"Upon arrival," the Reddit user continues, "the reanimated corpse will be in pieces next to you, with all your extra loot!"

One commenter adds that the trick "works like a charm with the Dead Thrall spell," which semi-permanently raises humanoid bodies to act as allies. "No timer running out, and if the body is killed again on the way, it won't disintegrate and can be reanimated again."

But other Skyrim players were less willing to engage in such crass scheming.

"Filthy necromancer," one popular comment scoffed. "You would desecrate the bodies of valiant Nord heroes solely to carry your loot?" Yeah, I guess so.

Skyrim is still an all-time great for asset reuse: this hunk of human flesh could be some poor guard's glute, or probably just a piece of repurposed beef.

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https://www.gamesradar.com/games/action-rpg/it-took-skyrim-players-nearly-15-years-to-discover-ingenious-loot-hack-that-completely-changes-the-game-and-uh-requires-you-to-desecrate-a-couple-corpses/ AWgKtsW5LHLmG7UT5KV4rh Mon, 10 Mar 2025 19:13:30 +0000
<![CDATA[ Indiana Jones and the Great Circle PS5 release date reportedly set for April after ESRB leak ]]> We've known that Indiana Jones and the Great Circle hits PS5 this spring since before the game even hit Xbox and PC, but Microsoft itself has been playing coy on the game's precise release date. A new report suggests, however, that PlayStation fans won't have to wait much longer, as the PS5 version is apparently set to launch in April.

Indiana Jones and the Great Circle hits PS5 on April 17, according to the historically reliable Billbil-kun at Dealabs. The report suggests that there'll be both a $70 standard edition and a $110 premium edition offering two days of early access, and both of these versions will be available physically. That premium version will, presumably, also include the DLC that came as part of its Xbox counterpart.

Billbil-kun previously leaked such news as the Civilization 7 release date, the existence of Lego Horizon Adventures, and even the $230 Death Stranding 2 collector's edition. This report also comes just after Indy's PS5 version appeared on the official ESRB ratings site, and that's all got me more than willing to believe this date is the real deal.

I tried Indiana Jones and the Great Circle more or less on a whim when it hit Xbox Game Pass last year, and it quickly rocketed up my personal Game of the Year rankings. While it wasn't my absolute favorite game 2024 - that's a tough ask in a year with Astro Bot, Metaphor: ReFantazio, and UFO 50 - it was an excellent reminder of just how great a no-BS AAA action-adventure can be.

All this is to say that PS5 owners are in for a treat when Indiana Jones and the Great Circle does finally hit the platform. Here's hoping the launch means we'll also get some news on the story DLC that's still on the way, too.

Harrison Ford says Troy Baker's "brilliant" Indiana Jones and the Great Circle performance is proof "you don’t need artificial intelligence to steal my soul."

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https://www.gamesradar.com/games/action/indiana-jones-and-the-great-circle-ps5-release-date-reportedly-set-for-april-after-esrb-leak/ VNDKBdXNnPfs5vApm3BgD7 Mon, 10 Mar 2025 18:21:50 +0000
<![CDATA[ An AI's mission to 'teach' itself Pokemon Red is going as well as you think - after escaping Cerulean City after tens of hours, it went right on back ]]> It's easy to worry that AI will one day take all our jobs, but that day certainly isn't today, as a large language model is absolutely botching its attempt at beating a Pokemon game.

ClaudePlaysPokemon is a Twitch channel where you can tune in to watch the LLM Claude play Pokemon Red and Blue, badly. It's like TwitchPlaysPokemon but worse. I will admit the set up is rather interesting, as Claude spits out reasoning for each decision it makes on the screen as it plays. Unfortunately, its reasoning is atrocious.

After defeating Misty and visiting Bill, you need to get out of Cerulean City and go South to Vermillion. To do this, you need to go through a house and down a path on the right. Claude has spent dozens of hours trying to do this, and after finally getting through the house it decided to jump down a ledge and trap itself in the city once again.

Claude (plays Pokémon) jumps back to Cerulean City, right when it found its way out after being stuck in it for tens of hours. from r/LivestreamFail

The reason being was it wanted to interact with an NPC right outside the gym. It's almost certainly spoken to this person before if it's been in the city for hours on end, so this was a complete waste of time and, at the time of writing, it's still stuck, this time in a back garden to the West of the city.

Since the LLM is using a screenshot reader to "see" what's going on, it might be trapped in this garden for some time, as there's no visual indication of where the exit is. A human would at least get frustrated and defiantly try to walk through walls, which in this instance would actually work as the exit is in the back of the houses, but an AI may never attempt that.

At one point while I was writing this, it stood right next to the exit of the garden and after a few moments of processing decided to go West, becoming stuck at the barrier between the garden and the river. Even fish can play Pokemon and discover new bugs. After watching this, I'm really not worried about ChatGPT or any other LLM taking my job any time soon.

If you're keen for more Pokemon news, check out everything we know about Pokemon Legends Z-A.

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https://www.gamesradar.com/games/pokemon/an-ais-mission-to-teach-itself-pokemon-red-is-going-as-well-as-you-think-after-escaping-cerulean-city-after-tens-of-hours-it-went-right-on-back/ 9eeAfu3ax3H5hmB6kzbzph Mon, 10 Mar 2025 17:39:25 +0000
<![CDATA[ Pokemon Legends Z-A's visuals aren't "great" say former Nintendo marketing leads, but hope Switch 2 could allow Game Freak to "go back to the drawing board" and add more detail to future RPGs ]]> Pokemon Legends: Z-A was finally unveiled properly last month, and right on cue, it brought with it a new wave of discourse surrounding its visuals. Now, two former Nintendo marketing leads have weighed in, saying that the new RPG "doesn't look great," but at this point, it might be a case of what we see is what we get.

I, frankly, can't remember the last time a Pokemon game was released and someone didn't complain about what it looked like. Remember when some people thought Black and White's animated battle sprites looked bad? (They were so good, too.) Anyway, the tradition has returned with Legends: Z-A, and former Nintendo Minute hosts Kit Ellis and Krysta Yang (also Nintendo of America's former director of social media marketing and original content, and former senior manager of creator relations and original content, respectively) don't have high hopes about the RPG looking significantly better at launch.

In a new video on their YouTube channel, Ellis says he "was not really expecting a huge leap" in the visuals since the last installment, although he "obviously wanted it to run better than Scarlet and Violet," which were widely criticized for their performance issues. The two agree that they ultimately felt "very middle of the road" about the visuals – being neither blown away nor horribly disappointed, although both noted that the graphics ultimately weren't what they were focusing on when the new gameplay was first revealed.

Of course, we should keep in mind that the game isn't finished yet – it has a vague "late 2025" release window, and obviously the devs are going to remain hard at work on it until that day finally comes. Can we expect a huge visual overhaul, though? While Yang is "hopeful that maybe they can polish it a little more," Ellis isn't so optimistic, as he points out: "This is the company that has yet to fix Scarlet and Violet. So I think pretty much what we're seeing is mostly what we're going to get with maybe some small optimizations."

We know Pokemon Legends: Z-A is heading to the OG Switch, and at the time of writing, no word has been given on whether it could also be given a souped-up Switch 2 version of sorts. Speculating that developer Game Freak could be at the limits of what it can do without having "some complete overhaul of their of their engine or their tools or the foundation of how they make these games," Ellis adds: "With the Switch 2, one would hope they can go back to the drawing board and come up with something that's more detailed, [and] can better support more detailed types of games."

We'll just have to wait and see if that'll ever be the case – with Z-A specifically, Yang thinks it's "wishful thinking" to imagine a Switch 2 version of the game coming out. In fact, she thinks there'd only be "a very small chance" of the game being given a higher resolution on the Switch 2, speculating that it's something that "would not be at the top of [the devs'] list" to do.

In the meantime, be sure to check out our roundup of the best Pokemon games you can play right now.

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https://www.gamesradar.com/games/pokemon/pokemon-legends-z-as-visuals-arent-great-say-former-nintendo-marketing-leads-but-hope-switch-2-could-allow-gamefreak-to-go-back-to-the-drawing-board-and-add-more-detail-to-future-rpgs/ K9LnFa88q2ZZctDzk3RwrQ Mon, 10 Mar 2025 17:19:58 +0000
<![CDATA[ Hideo Kojima says he'll "apologize beforehand" for Death Stranding 2 moments with Troy Baker's Higgs which are "so ridiculous" that "you'll probably throw the controller" ]]> Hideo Kojima's games have always been known for their willingness to delve into the utterly bizarre, and that's never been more true than it is in Death Stranding. With Death Stranding 2, Kojima is already promising – or perhaps warning – that Troy Baker's Higgs is going all in on the absurdity.

"Higgs is not like twice or thrice better – it's 100 times better than DS1," Kojima said via translator at the SXSW panel where the new Death Stranding 2 trailer was revealed. "So at the end, you're gonna watch Higgs and say 'what is this?' And you'll probably throw the controller, it's so ridiculous. I'll apologize beforehand."

"Mission accomplished, if you do," Baker himself coyly added. There's not a whole lot of Higgs in the new trailer, but we do see a squidlike tentacle emerge from his mouth to threaten Norman Reedus' Sam, so that's something. Add to that the electric guitar lightning gun Higgs wielded in last year's trailer, and I think we've got a decent idea of the kind of ridiculousness that might be in store for us.

"Higgs was so popular last time I thought 'I can't kill him,'" Kojima said during the panel. "So he's coming back, apparently. But Higgs is not a normal villain. He's a loved character. So I thought I would raise two, three steps higher for this character." Kojima says that he was inspired by Baker's guitar and vocal performances on Instagram during the pandemic to give a more musical bent to Higgs in DS2.

"Especially when you're creating a world like Hideo is doing, everybody is just trying to hit the world that is up in that head," Baker said, pointing at Kojima while discussing the performance capture process for the game. "It's a mind-blowing world with mind-blowing characters, and all we have to do is just play it beat to beat and scene to scene."

Hideo Kojima reveals Death Stranding 2: On the Beach release date, and the Collector's Edition includes exactly what I predicted it would.

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https://www.gamesradar.com/games/action/hideo-kojima-says-hell-apologize-beforehand-for-death-stranding-2-moments-with-troy-bakers-higgs-which-are-so-ridiculous-that-youll-probably-throw-the-controller/ cMHbAsjk76FMPTFSLxkLJH Mon, 10 Mar 2025 17:00:54 +0000